Package: classicube Version: 1.3.8~git20261014.aa47929+dfsg-1+ps3.721 Architecture: ppc64 Maintainer: PS3 Linux project Installed-Size: 2081 Depends: libc6 (>= 2.34), libgl1, libsdl3-0 (>= 3.2.0), libopenal1 Suggests: classicube-data Section: games Priority: optional Homepage: https://www.classicube.net/ Description: ClassiCube block building game A Minecraft Classic compatible game (SDL3 window and gamepad, desktop GL 1, OpenAL). /usr/games/classicube runs it from a per-user directory (~/.local/share/classicube), where it keeps options, maps and screenshots. It does not contain Mojang's textures, sounds and music: the game's launcher downloads them on first run, or classicube-data (licensed, a separate source package) installs them. See /usr/share/doc/classicube/README.Debian. Filename: pool/stable/main/c/classicube/classicube_1.3.8~git20261014.aa47929+dfsg-1+ps3.721_ppc64.deb Size: 682688 MD5sum: 6c1431e6f6ed3fae5d581c3b463dccd2 SHA1: 09673230146573105521cd582c7a4aebbac09b10 SHA256: 44299a9cc1874a335f905ff97cc793d1bf3fc40e10c6335a74256896b027f094 Package: cube2 Version: 0.0.20201229+dfsg-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 3475 Depends: libc6 (>= 2.43), libenet7, libgl1, libsdl2-2.0-0 (>= 2.0.12), libsdl2-image-2.0-0 (>= 2.0.5), libsdl2-mixer-2.0-0 (>= 2.6.0), libstdc++6 (>= 5), libx11-6, zlib1g (>= 1:1.2.0) Suggests: cube2-data Section: games Priority: optional Homepage: http://cubeengine.com Description: 3D first-person shooter game engine Cube2 is a networked 3D first-person shooter game engine. It supports modern graphic effects and conveys a sense of fast-paced oldschool gameplay. . The game client also works as the map editor. It is even possible to create and edit a map together with other people over a network connection. . The effects of Cube2 might be considered unsuitable for children. . This package installs the game client and map editor of the Cube2 engine. You need to install a content package like cube2-data if you want to play a game. Filename: pool/stable/main/c/cube2/cube2_0.0.20201229+dfsg-1+ps3.721_ppc64.deb Size: 1110140 MD5sum: d1c3ff947bb04d235dea5df1ec3bc35c SHA1: c05f6c5b50d919fad54a74e4e3b3a786fd4d4d45 SHA256: fd5819cbbc876aa6512efdb3a20c6063758c28b34b1e771e0ac34514a7c364c0 Package: cube2-server Source: cube2 Version: 0.0.20201229+dfsg-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 600 Depends: libc6 (>= 2.43), libenet7, libstdc++6 (>= 5), zlib1g (>= 1:1.1.4) Suggests: cube2 Section: games Priority: optional Homepage: http://cubeengine.com Description: standalone server for Cube2 based games Cube2 is a networked 3D first-person shooter game engine. It supports modern graphic effects and conveys a sense of fast-paced oldschool gameplay. . This package installs the standalone server for Cube2 based games. Commands: cube2-server Filename: pool/stable/main/c/cube2/cube2-server_0.0.20201229+dfsg-1+ps3.721_ppc64.deb Size: 178136 MD5sum: e357b2a116ef5e04114489dd0e185095 SHA1: caf79e413a91dba2d3e3575cd91f5ca3b4806009 SHA256: b52475685e2d33c626eb5dabc8da7412af310d9355215ee063ab599947be0878 Package: darkplaces-gl2 Version: 0~20180412~beta1-1+ps3.721 Architecture: ppc64 Maintainer: PS3 Linux project Installed-Size: 5336 Depends: libc6 (>= 2.38), libjpeg62-turbo (>= 1.3.1), libpng16-16t64 (>= 1.6.46), libsdl2-2.0-0 (>= 2.0.12), libvorbis0a (>= 1.1.2), libvorbisfile3 (>= 1.1.2), zlib1g (>= 1:1.1.4), libgl1 Suggests: nexuiz-data Section: games Priority: optional Homepage: https://icculus.org/twilight/darkplaces/ Description: DarkPlaces engine from before its GL 3.2 core rewrite (GL 1.1/1.3/2.0 renderpaths) The 2018-04-12 snapshot of the DarkPlaces Quake engine (Debian's buster darkplaces), which still has the fixed-function and GL 2.0 renderers that Mesa's nv30 driver (OpenGL 2.1) can run; Debian's current darkplaces needs a GL 3.2 core context. Installed as /usr/games/darkplaces-gl2, beside Debian's darkplaces. /usr/games/nexuiz-gl2 starts Nexuiz Classic (nexuiz-data) with lean settings for the PS3 (/usr/share/darkplaces-gl2/nexuiz-lean.cfg). Filename: pool/stable/main/d/darkplaces-gl2/darkplaces-gl2_0~20180412~beta1-1+ps3.721_ppc64.deb Size: 2002240 MD5sum: 2a9432dad9e7cb83dd3707ac3ada4014 SHA1: 1f1c3b72cfb9fc37c9d4b2e18bf7271b82c8d0c6 SHA256: a55c5aa816fab46bc0c805cc1dfa647b41cdb5f67ab4e57f3e1602c4644b128b Package: ddnet Version: 20.1.1+ds-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 8079 Depends: ddnet-data (>= 20.1.1+ds-1+ps3.721), libavcodec63 (>= 7:9.0.2), libavformat63 (>= 7:9.0.2), libavutil61 (>= 7:9.0.2), libc6 (>= 2.43), libcurl4t64 (>= 7.68.0), libfreetype6 (>= 2.10.1), libgcc-s1 (>= 4.2), libgl1, libglew2.3 (>= 2.3.1+dfsg2), libglib2.0-0t64 (>= 2.12.0), libjsonparser1.1 (>= 1.1.0), libnotify4 (>= 0.7.0), libopusfile0 (>= 0.5), libpng16-16t64 (>= 1.6.46), libsdl2-2.0-0 (>= 2.0.16), libsqlite3-0 (>= 3.5.9), libssl3t64 (>= 3.0.0), libstdc++6 (>= 12), libswresample7 (>= 7:9.0.2), libswscale10 (>= 7:9.0.2), libvulkan1 (>= 1.2.131.2), libwavpack1 (>= 5.0.0), zlib1g (>= 1:1.2.0) Section: games Priority: optional Homepage: https://ddnet.tw/ Description: Teeworlds modification with a unique cooperative gameplay DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay. Help each other play through custom maps with up to 64 players, compete against the best in international tournaments, design your own maps, or run your own server. . This package contains the client binary for DDNet. Commands: DDNet Filename: pool/stable/main/d/ddnet/ddnet_20.1.1+ds-1+ps3.721_ppc64.deb Size: 2011696 MD5sum: 1da476d2772a44c3ac84da3eec98bc25 SHA1: b7a3d1d82cfe00afda7b6f7947d2995e8d6c97d2 SHA256: 23886982956b3f66cf4978d504c784d6282f252f1532bfafbc1bd41510bd7e52 Package: ddnet-data Source: ddnet Version: 20.1.1+ds-1+ps3.721 Architecture: all Maintainer: Debian Games Team Installed-Size: 52743 Depends: fonts-dejavu-core Recommends: fonts-noto-cjk Section: games Priority: optional Multi-Arch: foreign Homepage: https://ddnet.tw/ Description: Data for DDNet DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay. Help each other play through custom maps with up to 64 players, compete against the best in international tournaments, design your own maps, or run your own server. . This package contains the static data for DDNet. Filename: pool/stable/main/d/ddnet/ddnet-data_20.1.1+ds-1+ps3.721_all.deb Size: 36938684 MD5sum: 5a06125008661b7f8c8a83a8b758bb66 SHA1: 04b31a7779fa9af953b0406db42cce541e8570aa SHA256: 4bfb959598031d0f3dda3467e56ef11f050e9b24e96eb427cdb0a4c8583d23a2 Package: ddnet-server Source: ddnet Version: 20.1.1+ds-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 3583 Depends: ddnet-data (>= 20.1.1+ds-1+ps3.721), libc6 (>= 2.43), libcurl4t64 (>= 7.68.0), libgcc-s1 (>= 4.2), libjsonparser1.1 (>= 1.1.0), libmariadb3 (>= 3.0.0), libsqlite3-0 (>= 3.14.0), libssl3t64 (>= 3.0.0), libstdc++6 (>= 12), zlib1g (>= 1:1.2.0) Suggests: ddnet-tools Section: games Priority: optional Homepage: https://ddnet.tw/ Description: Server for DDNet DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay. Help each other play through custom maps with up to 64 players, compete against the best in international tournaments, design your own maps, or run your own server. . This package contains the server binary for DDNet. Commands: DDNet-Server Filename: pool/stable/main/d/ddnet/ddnet-server_20.1.1+ds-1+ps3.721_ppc64.deb Size: 882764 MD5sum: bd517fab25f9f761200ddbe32069688b SHA1: aee6899b4df86bf980bff58dabc1f4c1bdf808ab SHA256: fdf6ab8c0042e7e7f741bbac66fbadfddf68ca390a17815ce5fb54859a9c8c03 Package: ddnet-tools Source: ddnet Version: 20.1.1+ds-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 51800 Depends: libc6 (>= 2.39), libcurl4t64 (>= 7.68.0), libegl1, libgcc-s1 (>= 4.2), libgl1, libglew2.3 (>= 2.3.1+dfsg2), libjsonparser1.1 (>= 1.1.0), libpng16-16t64 (>= 1.6.46), libssl3t64 (>= 3.0.0), libstdc++6 (>= 12), zlib1g (>= 1:1.2.0) Section: games Priority: optional Multi-Arch: same Homepage: https://ddnet.tw/ Description: Tools for DDNet DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay. Help each other play through custom maps with up to 64 players, compete against the best in international tournaments, design your own maps, or run your own server. . This package contains tools for DDNet maps and configs. Filename: pool/stable/main/d/ddnet/ddnet-tools_20.1.1+ds-1+ps3.721_ppc64.deb Size: 3255864 MD5sum: 866846b0e035f77f9e2e42b5961ba64f SHA1: 11d7fea3a957ed0be5011f35b9a6d83b0e0a10fc SHA256: b7cb4540cd1d65ca5de9ebad559a5f85012403d66a9df9883600f7429d7a9533 Package: dsda-doom Version: 0.30.0+dfsg-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 4263 Depends: libc6 (>= 2.38), libfluidsynth3 (>= 2.4.3+dfsg-4~), libgcc-s1 (>= 3.0), libgl1, libglu1-mesa | libglu1, libmad0 (>= 0.15.1b), libportmidi2 (>= 2:2.0.8), libsdl2-2.0-0 (>= 2.0.12), libsdl2-image-2.0-0 (>= 2.0.5), libsdl2-mixer-2.0-0 (>= 2.0.4), libsndfile1 (>= 1.0.20), libstdc++6 (>= 11), libvorbisfile3 (>= 1.1.2), libxmp4 (>= 4.4.0), libzip5 (>= 1.11.3-2~), zlib1g (>= 1:1.1.4) Recommends: freedoom | game-data-packager Suggests: ffmpeg Provides: boom-engine, doom-engine, heretic-engine, hexen-engine Section: games Priority: optional Homepage: https://github.com/kraflab/dsda-doom Description: Doom source port with a focus on demo recording and speedrunning This is a fork of prboom+ with many new features, including: . * Heretic, Hexen, MBF21, and Doom-in-Hexen support * In-game console and scripting * Full controller support * Palette-based lightmode for opengl * Debugging features for testing * Strict mode for speedrunning * Various quality of life improvements * Advanced tools for TASing * Rewind . DSDA-Doom requires game data to run. Free game data is available in the freedoom package. Commercial game data can be packaged using game-data-packager. DSDA-Doom supports all flavors of Doom, including The Ultimate Doom, Doom 2 and Final Doom as well as Chex(R) Quest, HacX, Freedoom: Phase 1 and Phase 2 and FreeDM. . Additionally, DSDA-Doom supports Heretic and Hexen. Commands: dsda-doom, dsda-heretic, dsda-hexen Filename: pool/stable/main/d/dsda-doom/dsda-doom_0.30.0+dfsg-1+ps3.721_ppc64.deb Size: 1012100 MD5sum: 7cece4413c63b6c6742b7107b15cf17e SHA1: bbd3cd76decd69a113c73b85b0869dfdc4d9deb3 SHA256: 7cca36d428ce234c52d533daac6b7f7d422bbcfc8e9d13f228c3463418494cbc Package: endless-sky Version: 0.11.2-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 5279 Depends: endless-sky-data (= 0.11.2-1+ps3.721), libavif16 (>= 1.4.2), libc6 (>= 2.43), libflac++11 (>= 1.5.0+ds), libflac14 (>= 1.5.0), libgcc-s1 (>= 3.3.1), libglew2.3 (>= 2.3.1+dfsg2), libjpeg62-turbo (>= 1.3.1), libmad0 (>= 0.15.1b), libminizip1t64, libopenal1 (>= 1.14), libopengl0, libpng16-16t64 (>= 1.6.46), libsdl2-2.0-0 (>= 2.0.14), libstdc++6 (>= 14), libuuid1 (>= 2.16) Section: games Priority: optional Homepage: https://endless-sky.github.io Description: space exploration, trading and combat game Explore other star systems. . Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. . Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own... . Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny spaceship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer. Filename: pool/stable/main/e/endless-sky/endless-sky_0.11.2-1+ps3.721_ppc64.deb Size: 1955512 MD5sum: 4b36141fb0bbf95326f4bdd122a470ea SHA1: 8f042ed0ec8915b56479254a3bff7228d253aadc SHA256: 0f67f3bb2a04c68440493279777098ffa489e3905edd3b336d17898478585f02 Package: endless-sky-data Source: endless-sky Version: 0.11.2-1+ps3.721 Architecture: all Maintainer: Debian Games Team Installed-Size: 396355 Section: games Priority: optional Multi-Arch: foreign Homepage: https://endless-sky.github.io Description: space exploration, trading and combat game - data files This package contains the architecture-independent data files for endless-sky. Filename: pool/stable/main/e/endless-sky/endless-sky-data_0.11.2-1+ps3.721_all.deb Size: 344249528 MD5sum: 606b9e3dd17ffaf631db2d65d74f85c6 SHA1: e1c3deab665c8d1372ed6a7b09f5fd6c714a14ff SHA256: 57319518198d4f2e761bef017dbed9374e03f02c4ba7059578bcf45197e6eaac Package: extremetuxracer Version: 0.8.4-2+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 877 Depends: extremetuxracer-data (>= 0.8.4-2+ps3.721), libc6 (>= 2.43), libgcc-s1 (>= 3.0), libglu1-mesa | libglu1, libopengl0, libsfml-audio3.1 (>= 3.1.0+dfsg), libsfml-graphics3.1 (>= 3.1.0+dfsg), libsfml-system3.1 (>= 3.1.0+dfsg), libsfml-window3.1 (>= 3.1.0+dfsg), libstdc++6 (>= 13.1) Section: games Priority: optional Homepage: https://sourceforge.net/projects/extremetuxracer/ Description: 3D racing game featuring Tux, the Linux penguin Extreme Tux Racer, or etracer as it is called for short, is a simple OpenGL racing game featuring Tux, the Linux mascot. The goal of the game is to slide down a snow- and ice-covered mountain as quickly as possible, avoiding the trees and rocks that will slow you down. . Collect herrings and other goodies while sliding down the hill, but avoid fish bones. . This game is based on the GPL version of the famous game TuxRacer. . You must have working 3D acceleration or this game will run quite slowly. Filename: pool/stable/main/e/extremetuxracer/extremetuxracer_0.8.4-2+ps3.721_ppc64.deb Size: 258300 MD5sum: b0729b4039282e76c8af684a5f2e399a SHA1: 15289f64b8aca38ec310f04b42450ef419c12eb4 SHA256: 65f3447342a90a1b7e566431b4fb5bf1fb6de105db2f1989740e972727126bc0 Package: extremetuxracer-data Source: extremetuxracer Version: 0.8.4-2+ps3.721 Architecture: all Maintainer: Debian Games Team Installed-Size: 42790 Suggests: extremetuxracer Section: games Priority: optional Multi-Arch: foreign Homepage: https://sourceforge.net/projects/extremetuxracer/ Description: data files for the game Extreme Tux Racer Extreme Tux Racer, or etracer as it is called for short, is a simple OpenGL racing game featuring Tux, the Linux mascot. The goal of the game is to slide down a snow- and ice-covered mountain as quickly as possible, avoiding the trees and rocks that will slow you down. . This game is based on the GPL version of famous game TuxRacer. . This package contains data like graphics and courses. If you want to play the game, you need to install the package extremetuxracer. Filename: pool/stable/main/e/extremetuxracer/extremetuxracer-data_0.8.4-2+ps3.721_all.deb Size: 40596760 MD5sum: 5fa35efea8b53f36d7c00092143fc829 SHA1: 4459ffea944f562b24df5aad36b58251e9479eab SHA256: e829b9d0530842659207820862c07e0f16968608b8e54ca66f10ae0a262e1ade Package: fluidsynth Version: 2.6.1+dfsg-1+ps3.721 Architecture: ppc64 Maintainer: Debian Multimedia Maintainers Installed-Size: 125 Depends: init-system-helpers (>= 1.66~), libc6 (>= 2.34), libfluidsynth3 (>= 2.2.0), libpipewire-0.3-0t64 (>= 0.3.6), libsdl3-0 (>= 3.2.0), libstdc++6 (>= 9), libsystemd0 Recommends: qsynth Conflicts: iiwusynth Replaces: iiwusynth Provides: iiwusynth Section: sound Priority: optional Multi-Arch: foreign Homepage: https://github.com/Fluidsynth/fluidsynth Description: Real-time MIDI software synthesizer Fluidsynth is a real-time midi synthesizer based on the soundfont (sf2 and sf3) specifications. It can be used to render MIDI input or MIDI files to audio. The MIDI events are read from a MIDI device. The sound is rendered in real-time to the sound output device. Commands: fluidsynth Filename: pool/stable/main/f/fluidsynth/fluidsynth_2.6.1+dfsg-1+ps3.721_ppc64.deb Size: 32616 MD5sum: a92be66cb67ea0a2ac5a7d6add6f7aae SHA1: cee1bc9d6fc241471d2c368d9bf963a1e3654102 SHA256: 90ef3b1293a72b3e6a9c38083e6f89cb4b4038098a2d3fe8b88991ba33927be0 Package: hedgewars Version: 1.0.3-5+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 43800 Depends: hedgewars-engine (= 1.0.3-5+ps3.721), hedgewars-data (>= 1.0.3), fonts-dejavu-core, fonts-wqy-zenhei, libavcodec63 (>= 7:9.0.2), libavformat63 (>= 7:9.0.2), libavutil61 (>= 7:9.0.2), libc6 (>= 2.38), libffi8 (>= 3.4), libgcc-s1 (>= 3.0), libgmp10 (>= 2:6.3.0+dfsg), libnuma1 (>= 2.0.11), libphysfs1 (>= 3.2.0), libqt5core5t64 (>= 5.15.1), libqt5gui5t64 (>= 5.14.1) | libqt5gui5-gles (>= 5.14.1), libqt5network5t64 (>= 5.0.2), libqt5widgets5t64 (>= 5.15.1), libsdl2-2.0-0 (>= 2.0.12), libsdl2-mixer-2.0-0 (>= 2.6.0), libstdc++6 (>= 5), qtbase-abi-5-15-19 Section: games Priority: optional Homepage: https://hedgewars.org Description: Funny turn-based artillery game, featuring fighting hedgehogs! Each player controls a team of several hedgehogs. During the course of the game, players take turns with one of their hedgehogs. They then use whatever tools and weapons are available to attack and kill the opponents' hedgehogs, thereby winning the game. Hedgehogs may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Rope" or "Parachute", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. . A large variety of tools and weapons are available for players during the game: Grenade, Cluster Bomb, Bazooka, UFO, Homing Bee, Shotgun, Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope, Pneumatic pick, Parachute. Most weapons, when used, cause explosions that deform the terrain, removing circular chunks. The landscape is an island floating on a body of water, or a restricted cave with water at the bottom. A hedgehog dies when it enters the water (either by falling off the island, or through a hole in the bottom of it), it is thrown off either side of the arena or when its health is reduced, typically from contact with explosions, to zero (the damage dealt to the attacked hedgehog or hedgehogs after a player's or CPU turn is shown only when all movement on the battlefield has ceased). Filename: pool/stable/main/h/hedgewars/hedgewars_1.0.3-5+ps3.721_ppc64.deb Size: 5206692 MD5sum: 5ec68bb1913214a6dcedc5e7f4842ecf SHA1: b6f1b153c15d16c3c77c63cfbfe3b2dbc62ed1e1 SHA256: e4c839cad79d60acf4cce35ed12e031804c05d3fad5c7c96f26f32e83ec7e9c7 Package: hedgewars-data Source: hedgewars Version: 1.0.3-5+ps3.721 Architecture: all Maintainer: Debian Games Team Installed-Size: 159866 Recommends: hedgewars Section: games Priority: optional Multi-Arch: foreign Homepage: https://hedgewars.org Description: Data files for hedgewars This package contains data files for the hedgewars package. Examples of files are: maps, scripts, themes, images, sounds, level data and other miscellaneous files needed by hedgewars. Filename: pool/stable/main/h/hedgewars/hedgewars-data_1.0.3-5+ps3.721_all.deb Size: 145330628 MD5sum: 5586d4aea4b1be7aad70e9216f316930 SHA1: 1625ad1398c52c9e1a3697d7c8bd72286c7398ec SHA256: 3bd443936639ecd5a692c0a174c0564fbae5df77a945fcaa1b339734ab3b7b1a Package: hedgewars-engine Source: hedgewars Version: 1.0.3-5+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 2752 Depends: hedgewars-data (>= 1.0.3), fonts-dejavu-core, fonts-wqy-zenhei, libavcodec63 (>= 7:9.0.2), libavformat63 (>= 7:9.0.2), libavutil61 (>= 7:9.0.2), libc6 (>= 2.34), liblua5.1-0 (>= 5.1.3), libphysfs1 (>= 3.2.0), libpng16-16t64 (>= 1.6.46), libsdl2-2.0-0 (>= 2.0.12), libsdl2-image-2.0-0 (>= 2.0.5), libsdl2-mixer-2.0-0 (>= 2.0.4), libsdl2-net-2.0-0 (>= 2.0.1), libsdl2-ttf-2.0-0 (>= 2.0.15), zlib1g (>= 1:1.2.0) Recommends: hedgewars Section: games Priority: optional Homepage: https://hedgewars.org Description: Hedgewars game engine without the Qt frontend hwengine, the Pascal game engine of Hedgewars (SDL2, OpenGL 1.x/2.x renderer, Lua scripts): /usr/lib/hedgewars/bin/hwengine can be started directly with a mission, training or demo file, without the Qt launcher and its libraries. . hwengine --prefix /usr/share/games/hedgewars/Data --user-prefix ~/.hedgewars \ --fullscreen --width 1920 --height 1080 file.hwp Filename: pool/stable/main/h/hedgewars/hedgewars-engine_1.0.3-5+ps3.721_ppc64.deb Size: 520632 MD5sum: 8ee011380f060101b49e7373376dac48 SHA1: f5a72bbb3828c7922d35c8fa30d22d53da2f5a9a SHA256: d0965f58e504830be0a5aba34fb577edf2acbd074d1de7819a07649d555a0abb Package: ioquake3 Version: 1.36+u20260719.58839361+dfsg-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 3858 Depends: ioquake3-server (= 1.36+u20260719.58839361+dfsg-1+ps3.721), libc6 (>= 2.43), libgl1, libdeflate0 (>= 1.0), libjpeg62-turbo (>= 1.3.1), libopenal1 (>= 1.14), libopus0 (>= 1.1), libopusfile0 (>= 0.5), libsdl2-2.0-0 (>= 2.0.12), libvorbisfile3 (>= 1.1.2), zlib1g (>= 1:1.1.4) Recommends: x11-utils | zenity | kdialog, libcurl4t64 (>= 7.16.2) Breaks: openarena (<< 0.8.8+dfsg-11~), quake3 (<< 86~) Section: games Priority: optional Homepage: https://ioquake3.org/ Description: Game engine for 3D first person shooter games This package installs a modified version of the ioQuake3 game engine, which can be used to play various games based on that engine, such as OpenArena, Quake III: Arena, World of Padman and Urban Terror. . This package alone isn't of any use; to get a playable game, install openarena or another suitable set of game data. Filename: pool/stable/main/i/ioquake3/ioquake3_1.36+u20260719.58839361+dfsg-1+ps3.721_ppc64.deb Size: 1114372 MD5sum: af5a0cd463d88f14fdb73ec8338633e8 SHA1: e5352db1fab9468c9be0b753bf01ea48cc6ed07a SHA256: 0777bb3a0d0aaf83c89e0765c41d4dde9c105681313561449b4c61a60037030b Package: ioquake3-server Source: ioquake3 Version: 1.36+u20260719.58839361+dfsg-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 1881 Depends: libc6 (>= 2.43), libdeflate0 (>= 1.0), zlib1g (>= 1:1.1.4) Breaks: openarena (<< 0.8.8+dfsg-11~), openarena-server (<< 0.8.8+dfsg-11~), quake3 (<< 86~), quake3-server (<< 86~) Section: games Priority: optional Homepage: https://ioquake3.org/ Description: Engine for 3D first person shooter games - server and common files This package contains common files for the ioQuake3 game engine, which can be used to play various games based on that engine, such as OpenArena, Quake III: Arena, World of Padman and Urban Terror. It also contains the dedicated server binary. . This package alone isn't of any use; to get a playable game, install openarena or another suitable set of game data, or to get a usable server, install openarena-server or another suitable set of server data. Filename: pool/stable/main/i/ioquake3/ioquake3-server_1.36+u20260719.58839361+dfsg-1+ps3.721_ppc64.deb Size: 546380 MD5sum: af6026f0390e24a12e2aa94fdb47a09d SHA1: 25d8c54bd200cce28cfa5892f667f23738d61fbc SHA256: e6f18c7570b425e35801811aa7aad52018d455db5cdc2b8162e26563a698d6a0 Package: libboost-context1.92-dev Source: boost1.92 Version: 1.92.0-3+ps3.721 Architecture: ppc64 Maintainer: Debian Boost Team Installed-Size: 2111 Depends: libboost1.92-dev (= 1.92.0-3), libboost-thread1.92-dev (= 1.92.0-3), libboost-context1.92.0 (= 1.92.0-3+ps3.721) Conflicts: libboost-context1.83-dev, libboost-context1.88-dev, libboost-context1.90-dev Section: libdevel Priority: optional Multi-Arch: same Homepage: http://www.boost.org/libs/context/ Description: provides a sort of cooperative multitasking on a single thread This package forms part of the Boost C++ Libraries collection. . Boost.Context is a foundational library that provides a sort of cooperative multitasking on a single thread. By providing an abstraction of the current execution state in the current thread, including the stack (with local variables) and stack pointer, all registers and CPU flags, and the instruction pointer, a fcontext_t instance represents a specific point in the application's execution path. This is useful for building higher-level abstractions, like coroutines, cooperative threads (userland threads) or an equivalent to C# keyword yield in C++. Filename: pool/stable/main/b/boost1.92/libboost-context1.92-dev_1.92.0-3+ps3.721_ppc64.deb Size: 227772 MD5sum: b02490f0da98e50c86426718a331764e SHA1: f3e0a8a0dd1fa106a09fd5b46f27aa95e0f06e79 SHA256: bc11c513fb0cf426b75ced5ab4279e3b47ba15002bc617a5bfae248dbbfe6623 Package: libboost-context1.92.0 Source: boost1.92 Version: 1.92.0-3+ps3.721 Architecture: ppc64 Maintainer: Debian Boost Team Installed-Size: 2138 Depends: libc6 (>= 2.34), libstdc++6 (>= 4.1.1) Section: libs Priority: optional Multi-Arch: same Homepage: http://www.boost.org/libs/context/ Description: provides a sort of cooperative multitasking on a single thread This package forms part of the Boost C++ Libraries collection. . Boost.Context is a foundational library that provides a sort of cooperative multitasking on a single thread. By providing an abstraction of the current execution state in the current thread, including the stack (with local variables) and stack pointer, all registers and CPU flags, and the instruction pointer, a fcontext_t instance represents a specific point in the application's execution path. This is useful for building higher-level abstractions, like coroutines, cooperative threads (userland threads) or an equivalent to C# keyword yield in C++. Filename: pool/stable/main/b/boost1.92/libboost-context1.92.0_1.92.0-3+ps3.721_ppc64.deb Size: 225248 MD5sum: 7635df19fd0db730d6a2699ad3eab626 SHA1: 83f51b7e1cca17709365528314442d6f5532d8c2 SHA256: 4165befe2714160dbf6089d0a6597376993ebb5c68d28cecdb133c612c3302de Package: libboost-coroutine1.92-dev Source: boost1.92 Version: 1.92.0-3+ps3.721 Architecture: ppc64 Maintainer: Debian Boost Team Installed-Size: 2135 Depends: libboost1.92-dev (= 1.92.0-3), libboost-context1.92-dev (= 1.92.0-3+ps3.721), libboost-exception1.92-dev (= 1.92.0-3), libboost-coroutine1.92.0 (= 1.92.0-3+ps3.721) Conflicts: libboost-coroutine1.83-dev, libboost-coroutine1.88-dev, libboost-coroutine1.90-dev Section: libdevel Priority: optional Multi-Arch: same Homepage: http://www.boost.org/libs/coroutine/ Description: provides a sort of cooperative multitasking on a single thread This package forms part of the Boost C++ Libraries collection. . Boost.Coroutine provides templates for generalized subroutines which allow multiple entry points for suspending and resuming execution at certain locations. It preserves the local state of execution and allows re-entering subroutines more than once (useful if state must be kept across function calls). . Coroutines can be viewed as a language-level construct providing a special kind of control flow. . In contrast to threads, which are pre-emptive, coroutine switches are cooperative (programmer controls when a switch will happen). The kernel is not involved in the coroutine switches. . The implementation uses Boost.Context for context switching. Filename: pool/stable/main/b/boost1.92/libboost-coroutine1.92-dev_1.92.0-3+ps3.721_ppc64.deb Size: 231108 MD5sum: 4e8e1442f96cabb09f7785d7e3b65637 SHA1: b01939b345e4f25ebb1815974c982496780f1493 SHA256: 21220ad037c95cfebb6488a3fcc37d687223a3ef6488045138f42a5e860aa96f Package: libboost-coroutine1.92.0 Source: boost1.92 Version: 1.92.0-3+ps3.721 Architecture: ppc64 Maintainer: Debian Boost Team Installed-Size: 2139 Depends: libboost-context1.92.0 (>= 1.92.0-3+ps3~), libc6 (>= 2.34), libstdc++6 (>= 5) Section: libs Priority: optional Multi-Arch: same Homepage: http://www.boost.org/libs/coroutine/ Description: provides a sort of cooperative multitasking on a single thread This package forms part of the Boost C++ Libraries collection. . Boost.Coroutine provides templates for generalized subroutines which allow multiple entry points for suspending and resuming execution at certain locations. It preserves the local state of execution and allows re-entering subroutines more than once (useful if state must be kept across function calls). . Coroutines can be viewed as a language-level construct providing a special kind of control flow. . In contrast to threads, which are pre-emptive, coroutine switches are cooperative (programmer controls when a switch will happen). The kernel is not involved in the coroutine switches. . The implementation uses Boost.Context for context switching. Filename: pool/stable/main/b/boost1.92/libboost-coroutine1.92.0_1.92.0-3+ps3.721_ppc64.deb Size: 227940 MD5sum: 11e71ed810209a5329e52e12374cb559 SHA1: 5c92e6bf1fa3c93092fa61d24d1eafb52efbad74 SHA256: 773a0d6c72e77d06f4fc323a051c0875739ed264461f80cde8c652dbf80e85dc Package: libboost-fiber1.92-dev Source: boost1.92 Version: 1.92.0-3+ps3.721 Architecture: ppc64 Maintainer: Debian Boost Team Installed-Size: 2399 Depends: libboost1.92-dev (= 1.92.0-3), libboost-exception1.92-dev (= 1.92.0-3), libboost-atomic1.92-dev (= 1.92.0-3), libboost-context1.92-dev (= 1.92.0-3+ps3.721), libboost-filesystem1.92-dev (= 1.92.0-3), libboost-fiber1.92.0 (= 1.92.0-3+ps3.721) Conflicts: libboost-fiber1.83-dev, libboost-fiber1.88-dev, libboost-fiber1.90-dev Section: libdevel Priority: optional Multi-Arch: same Homepage: http://www.boost.org/libs/fiber/ Description: cooperatively-scheduled micro-/userland-threads This package forms part of the Boost C++ Libraries collection. . Boost.Fiber provides a framework for micro-/userland-threads (fibers) scheduled cooperatively. The API contains classes and functions to manage and synchronize fibers similarly to standard thread support library. . Each fiber has its own stack. . A fiber can save the current execution state, including all registers and CPU flags, the instruction pointer, and the stack pointer and later restore this state. The idea is to have multiple execution paths running on a single thread using cooperative scheduling (versus threads, which are preemptively scheduled). The running fiber decides explicitly when it should yield to allow another fiber to run (context switching). Boost.Fiber internally uses execution_context from Boost.Context; the classes in this library manage, schedule and, when needed, synchronize those execution contexts. A context switch between threads usually costs thousands of CPU cycles on x86, compared to a fiber switch with less than a hundred cycles. A fiber runs on a single thread at any point in time. Filename: pool/stable/main/b/boost1.92/libboost-fiber1.92-dev_1.92.0-3+ps3.721_ppc64.deb Size: 263008 MD5sum: 2e6928d466035e17593a7fdf35bfed55 SHA1: 3e4e493a59a48eb66538d91c8bccbb00f622623e SHA256: b359bc07da9e53582704149bb7479354ddc1cf0df057d02891b453b6cba6d65a Package: libboost-fiber1.92.0 Source: boost1.92 Version: 1.92.0-3+ps3.721 Architecture: ppc64 Maintainer: Debian Boost Team Installed-Size: 2203 Depends: libboost-context1.92.0 (>= 1.92.0-3+ps3~), libc6 (>= 2.34), libgcc-s1 (>= 3.0), libstdc++6 (>= 14) Section: libs Priority: optional Multi-Arch: same Homepage: http://www.boost.org/libs/fiber/ Description: cooperatively-scheduled micro-/userland-threads This package forms part of the Boost C++ Libraries collection. . Boost.Fiber provides a framework for micro-/userland-threads (fibers) scheduled cooperatively. The API contains classes and functions to manage and synchronize fibers similarly to standard thread support library. . Each fiber has its own stack. . A fiber can save the current execution state, including all registers and CPU flags, the instruction pointer, and the stack pointer and later restore this state. The idea is to have multiple execution paths running on a single thread using cooperative scheduling (versus threads, which are preemptively scheduled). The running fiber decides explicitly when it should yield to allow another fiber to run (context switching). Boost.Fiber internally uses execution_context from Boost.Context; the classes in this library manage, schedule and, when needed, synchronize those execution contexts. A context switch between threads usually costs thousands of CPU cycles on x86, compared to a fiber switch with less than a hundred cycles. A fiber runs on a single thread at any point in time. Filename: pool/stable/main/b/boost1.92/libboost-fiber1.92.0_1.92.0-3+ps3.721_ppc64.deb Size: 250600 MD5sum: f2356efe77da84bb1a701e15e4516b72 SHA1: bc45cf0772a942d0c4b93ca538ac3679de16d3e6 SHA256: 295c736b48f83af2dff43ab2de53c0556f4df74e4c8981c449a904ac99b23dea Package: libfluidsynth-dev Source: fluidsynth Version: 2.6.1+dfsg-1+ps3.721 Architecture: ppc64 Maintainer: Debian Multimedia Maintainers Installed-Size: 217 Depends: fluidsynth (= 2.6.1+dfsg-1+ps3.721), libfluidsynth3 (= 2.6.1+dfsg-1+ps3.721), libasound2-dev, libdbus-1-dev, libjack-jackd2-dev, libpipewire-0.3-dev, libpulse-dev, libreadline-dev, libsdl3-dev, libsndfile-dev, libsystemd-dev Section: libdevel Priority: optional Multi-Arch: same Homepage: https://github.com/Fluidsynth/fluidsynth Description: Real-time MIDI software synthesizer (development files) Fluidsynth is a real-time midi synthesizer based on the soundfont (sf2 and sf3) specifications. It can be used to render MIDI input or MIDI files to audio. The MIDI events are read from a MIDI device. The sound is rendered in real-time to the sound output device. . This package contains the development files. Filename: pool/stable/main/f/fluidsynth/libfluidsynth-dev_2.6.1+dfsg-1+ps3.721_ppc64.deb Size: 43876 MD5sum: 62df12d09670e5a28d33a4cc3d54c525 SHA1: da437c808ac5ff54608d0ba5d22c0f3784c8f127 SHA256: 3bcae1aa9e93d6886061a48f3fac040bfb832858bde15ca3cb24a0ef7ae5c2a6 Package: libfluidsynth3 Source: fluidsynth Version: 2.6.1+dfsg-1+ps3.721 Architecture: ppc64 Maintainer: Debian Multimedia Maintainers Installed-Size: 1145 Depends: timgm6mb-soundfont (>= 1.3-3~) | sf3-soundfont-gm, libasound2t64 (>= 1.0.16), libc6 (>= 2.34), libdbus-1-3 (>= 1.10), libgcc-s1 (>= 3.0), libgomp1 (>= 4.9), libjack-jackd2-0 (>= 1.9.10+20150825) | libjack-0.125, libpipewire-0.3-0t64 (>= 0.3.1), libpulse0 (>= 0.99.1), libreadline8t64 (>= 6.0), libsdl3-0 (>= 3.2.0), libsndfile1 (>= 1.0.20), libstdc++6 (>= 14) Section: libs Priority: optional Multi-Arch: same Homepage: https://github.com/Fluidsynth/fluidsynth Description: Real-time MIDI software synthesizer (runtime library) Fluidsynth is a real-time midi synthesizer based on the soundfont (sf2 and sf3) specifications. It can be used to render MIDI input or MIDI files to audio. The MIDI events are read from a MIDI device. The sound is rendered in real-time to the sound output device. . This package contains the runtime library. Filename: pool/stable/main/f/fluidsynth/libfluidsynth3_2.6.1+dfsg-1+ps3.721_ppc64.deb Size: 332860 MD5sum: 52864d63e056aa5326caeb015aedf249 SHA1: b6f813dbc0eadf3eece52e25f72dc49248a70c48 SHA256: 6eeccabc2b832ae2ab14cc5501c9e1181ffeac69291f95fa8b93d195b60716ca Package: libluajit-5.1-2 Source: luajit Version: 2.1.0+openresty20251030-1+ps3.721 Architecture: ppc64 Maintainer: Debian Lua Team Installed-Size: 543 Depends: libluajit-5.1-common (= 2.1.0+openresty20251030-1+ps3.721), libc6 (>= 2.38), libgcc-s1 (>= 3.3) Conflicts: libluajit2-5.1-2 Replaces: libluajit2-5.1-2 Provides: libluajit-5.1.so.2 Section: interpreters Priority: optional Multi-Arch: same Homepage: https://github.com/openresty/luajit2 Description: OpenResty-maintained branch of LuaJIT (shared objects) LuaJIT implements the full set of language features defined by Lua 5.1. The virtual machine (VM) is API- and ABI-compatible to the standard Lua interpreter and can be deployed as a drop-in replacement. . This package contains an embeddable version of LuaJIT that can be used as a replacement of the standard liblua-5.1 shared library. Filename: pool/stable/main/l/luajit/libluajit-5.1-2_2.1.0+openresty20251030-1+ps3.721_ppc64.deb Size: 177452 MD5sum: d74bf4e8e67865b5fb17586456670d76 SHA1: 13f1bb75b23c832f6e4ccb7dc30f3714841431d3 SHA256: 70dd35884611bc3e0f86e2be4dcdbafd83bd111018b883daf01f30d6537c2315 Package: libluajit-5.1-common Source: luajit Version: 2.1.0+openresty20251030-1+ps3.721 Architecture: all Maintainer: Debian Lua Team Installed-Size: 256 Conflicts: libluajit2-5.1-common Replaces: libluajit2-5.1-common Section: interpreters Priority: optional Multi-Arch: foreign Homepage: https://github.com/openresty/luajit2 Description: OpenResty-maintained branch of LuaJIT (common files) This package contains files needed by the LuaJIT interpreter/jitter as well by its embeddable (i.e. library) version. Filename: pool/stable/main/l/luajit/libluajit-5.1-common_2.1.0+openresty20251030-1+ps3.721_all.deb Size: 51584 MD5sum: 64f7062590c5614e796fed6d48420e1b SHA1: de02176734381a1a626668c1d0e18f7b02e1182a SHA256: 34c1197e49c25c77adbd8a878acbeae36b10f75921940563f3acc70ac1fe6352 Package: libluajit-5.1-dev Source: luajit Version: 2.1.0+openresty20251030-1+ps3.721 Architecture: ppc64 Maintainer: Debian Lua Team Installed-Size: 710 Depends: libluajit-5.1-2 (= 2.1.0+openresty20251030-1+ps3.721) Conflicts: libluajit2-5.1-dev Replaces: libluajit2-5.1-dev Provides: libluajit-5.1.so Section: libdevel Priority: optional Multi-Arch: same Homepage: https://github.com/openresty/luajit2 Description: OpenResty-maintained branch of LuaJIT (development files) This package contains header files and a statically linkable library for LuaJIT. Filename: pool/stable/main/l/luajit/libluajit-5.1-dev_2.1.0+openresty20251030-1+ps3.721_ppc64.deb Size: 191312 MD5sum: 9c6cdb1e553ddc0b0d23da177844d4f9 SHA1: b77b786090e28b765e638d3e91a51e0c6114d028 SHA256: db0e2d6c9d49eb732b5668c8679076d9d850508ad9a765c05ca17655387e55e7 Package: libopenal-data Source: openal-soft Version: 1:1.25.2-1+ps3.721 Architecture: all Maintainer: Debian Games Team Installed-Size: 266 Breaks: libopenal1 (<< 1:1.14-5) Replaces: libopenal1 (<< 1:1.14-5) Section: libs Priority: optional Multi-Arch: foreign Homepage: https://github.com/kcat/openal-soft Description: Software implementation of the OpenAL audio API (data files) OpenAL, the Open Audio Library, is a joint effort to create an open, vendor-neutral, cross-platform API for interactive, primarily spatialized audio. OpenAL's primary audience are application developers and desktop users that rely on portable standards like OpenGL, for games and other multimedia applications. . This package installs data files used by the OpenAL Soft shared library. Filename: pool/stable/main/o/openal-soft/libopenal-data_1.25.2-1+ps3.721_all.deb Size: 169716 MD5sum: c7a62f793f948ac372452700c0aadd15 SHA1: 7725576dfaed8bcebeb4c35537c22064d6e00b4f SHA256: 4f5adf83f40a0feb994b91a33011dccf4dcb57f415aea16c295da5b510a52014 Package: libopenal-dev Source: openal-soft Version: 1:1.25.2-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 235 Depends: libopenal1 (= 1:1.25.2-1+ps3.721) Section: libdevel Priority: optional Multi-Arch: same Homepage: https://github.com/kcat/openal-soft Description: Software implementation of the OpenAL audio API (development files) OpenAL, the Open Audio Library, is a joint effort to create an open, vendor-neutral, cross-platform API for interactive, primarily spatialized audio. OpenAL's primary audience are application developers and desktop users that rely on portable standards like OpenGL, for games and other multimedia applications. . This package contains the files necessary for development with OpenAL . Filename: pool/stable/main/o/openal-soft/libopenal-dev_1.25.2-1+ps3.721_ppc64.deb Size: 39424 MD5sum: 622c50f795729b7eca694d7c28daae13 SHA1: 381cb936913b07bedd2c29451350c93633eab031 SHA256: 6012a10414b7f0d88113c2cd4dc9a385408bae9ea58956360fc380acd54c0936 Package: libopenal1 Source: openal-soft Version: 1:1.25.2-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 2284 Depends: libopenal-data (= 1:1.25.2-1+ps3.721), libc6 (>= 2.43), libgcc-s1 (>= 4.0), libstdc++6 (>= 16.2.0-3) Recommends: libpipewire-0.3-0t64, libpulse0 Suggests: libasound2t64, libdbus-1-3, libjack-jackd2-0, libportaudio2 Section: libs Priority: optional Multi-Arch: same Homepage: https://github.com/kcat/openal-soft Description: Software implementation of the OpenAL audio API (shared library) OpenAL, the Open Audio Library, is a joint effort to create an open, vendor-neutral, cross-platform API for interactive, primarily spatialized audio. OpenAL's primary audience are application developers and desktop users that rely on portable standards like OpenGL, for games and other multimedia applications. . This library is meant as a compatible update/replacement to the OpenAL Sample Implementation (the SI). The SI has been unmaintained for quite a while, and would require a lot of work to clean up. This is a fork the old Windows version to attempt an accelerated ALSA version of an OpenAL implementation. . OpenAL Soft supports mono, stereo, 4-channel, 5.1, 6.1, and 7.1 output, as opposed to the SI's 4-channel max (though it did have some provisions for 6 channel, this was not 5.1, and was seemingly a "late" addition). OpenAL Soft does not support the Vorbis and MP3 extensions, however those were considered deprecated even in the SI. It does, though, support some of the newer extensions like AL_EXT_FLOAT32 and AL_EXT_MCFORMATS for multi-channel and floating-point formats, as well as ALC_EXT_EFX for environmental audio effects, and others. . This package installs the OpenAL Soft shared library. Filename: pool/stable/main/o/openal-soft/libopenal1_1.25.2-1+ps3.721_ppc64.deb Size: 734336 MD5sum: 5adfa91c0384bb9d31015d033a690475 SHA1: fc8625f380f678e442581cc5561e5b0925cd0223 SHA256: 8b85d0de146d181d37e5f135dfa147c15075ff921373e2c9d9d328727d734432 Package: libplymouth-dev Source: plymouth Version: 26.134.222-1+ps3.721 Architecture: ppc64 Maintainer: Laurent Bigonville Installed-Size: 236 Depends: libevdev-dev, libplymouth5 (= 26.134.222-1+ps3.721), libudev-dev, libxkbcommon-dev Breaks: plymouth-dev (<< 0.9.2-1~) Replaces: plymouth-dev (<< 0.9.2-1~) Section: libdevel Priority: optional Multi-Arch: same Homepage: https://www.freedesktop.org/wiki/Software/Plymouth Description: graphical boot animation and logger - development files Plymouth is an application that runs very early in the boot process (even before the root filesystem is mounted!) that provides a graphical boot animation while the boot process happens in the background. . This package contains the development files to build Plymouth plugins. Filename: pool/stable/main/p/plymouth/libplymouth-dev_26.134.222-1+ps3.721_ppc64.deb Size: 26056 MD5sum: 819cbc859e39ce7c7580c8294d457885 SHA1: 5156ec8c457d1712de440833873ee5718193b52c SHA256: 62457b692e463c2d3f99052ae7fc22586818951907de1f9f69eb4495c1e8f550 Package: libplymouth5 Source: plymouth Version: 26.134.222-1+ps3.721 Architecture: ppc64 Maintainer: Laurent Bigonville Installed-Size: 712 Depends: libc6 (>= 2.38), libevdev2 (>= 0.9.1), libpng16-16t64 (>= 1.6.46), libudev1 (>= 183), libxkbcommon0 (>= 0.5.0) Breaks: plymouth (<< 0.9.2-1~) Replaces: plymouth (<< 0.9.2-1~) Section: libs Priority: optional Multi-Arch: same Homepage: https://www.freedesktop.org/wiki/Software/Plymouth Description: graphical boot animation and logger - shared libraries Plymouth is an application that runs very early in the boot process (even before the root filesystem is mounted!) that provides a graphical boot animation while the boot process happens in the background. . This package contains the shared libraries. Filename: pool/stable/main/p/plymouth/libplymouth5_26.134.222-1+ps3.721_ppc64.deb Size: 133424 MD5sum: bb240d8e6a85889b235e9639feafea60 SHA1: 5755344c0664bed2845c88d918f64accbfac64bd SHA256: 89e310ec214b3f59ea4011a06a7611d2bedefbcd71bd0cb8a848694d628a532e Package: libpng-dev Source: libpng1.6 Version: 1.6.59-1+ps3.721 Architecture: ppc64 Maintainer: Maintainers of libpng1.6 packages Installed-Size: 1240 Depends: libpng16-16t64 (= 1.6.59-1+ps3.721), zlib1g-dev Recommends: libpng-tools Conflicts: libpng12-0-dev, libpng12-dev, libpng2-dev, libpng3-dev Breaks: libpng16-dev (<< 1.6.20-3), libpng16-devtools (<< 1.6.21-1) Replaces: libpng16-dev (<< 1.6.20-3), libpng16-devtools (<< 1.6.21-1) Section: libdevel Priority: optional Multi-Arch: same Homepage: http://libpng.org/pub/png/libpng.html Description: PNG library - development (version 1.6) libpng is a library implementing an interface for reading and writing PNG (Portable Network Graphics) format files. . This package contains the header and development files needed to build programs and packages using libpng. Filename: pool/stable/main/libp/libpng1.6/libpng-dev_1.6.59-1+ps3.721_ppc64.deb Size: 413624 MD5sum: aabfbf622fbcee8609cfa660553b0350 SHA1: 6e096d12a86f39d59f7bfcd66c8e737718ae9b6c SHA256: 1593cad4bc78473b026eb1173eae544ff11a6c9f0f16b55d5b456b4ba46e9559 Package: libpng-tools Source: libpng1.6 Version: 1.6.59-1+ps3.721 Architecture: ppc64 Maintainer: Maintainers of libpng1.6 packages Installed-Size: 256 Depends: libc6 (>= 2.38), libpng16-16t64 (= 1.6.59-1+ps3.721), zlib1g (>= 1:1.2.3.4) Breaks: libpng16-tools (<< 1.6.21-1) Replaces: libpng16-tools (<< 1.6.21-1) Section: libdevel Priority: optional Multi-Arch: foreign Homepage: http://libpng.org/pub/png/libpng.html Description: PNG library - tools (version 1.6) libpng is a library implementing an interface for reading and writing PNG (Portable Network Graphics) format files. . This package contains a program to interact with libpng from the command line. Filename: pool/stable/main/libp/libpng1.6/libpng-tools_1.6.59-1+ps3.721_ppc64.deb Size: 134192 MD5sum: baeae937326f91376efad3f46cb1e907 SHA1: cfed3c9bead56524e565a0f413d2ee0c7ba59b9e SHA256: 0012ea94a44c9d5a92fe39bdab10159be3ccdf5fd1fef97b2d25f8552756b5b1 Package: libpng16-16t64 Source: libpng1.6 Version: 1.6.59-1+ps3.721 Architecture: ppc64 Maintainer: Maintainers of libpng1.6 packages Installed-Size: 606 Depends: libc6 (>= 2.29), zlib1g (>= 1:1.2.3.4) Breaks: libpng16-16 (<< 1.6.59-1+ps3.721) Replaces: libpng16-16 Provides: libpng16-16 (= 1.6.59-1+ps3.721) Section: libs Priority: optional Multi-Arch: same Homepage: http://libpng.org/pub/png/libpng.html Description: PNG library - runtime (version 1.6) libpng is a library implementing an interface for reading and writing PNG (Portable Network Graphics) format files. . This package contains the runtime library files needed to run software using libpng. Filename: pool/stable/main/libp/libpng1.6/libpng16-16t64_1.6.59-1+ps3.721_ppc64.deb Size: 325560 MD5sum: 50acc0ba28bb33bacad3e4007864c875 SHA1: 4b2fda99c32d9408d0b964b0d494a633e3e6dd29 SHA256: abcea698eba870c5328d113a513157c9d9a8149b6d95c1dd602517f24385ab24 Package: libsdl3-0 Source: libsdl3 Version: 3.4.18+ds-1+ps3.721 Architecture: ppc64 Maintainer: Debian SDL packages maintainers Installed-Size: 4523 Depends: libasound2t64 (>= 1.0.27), libc6 (>= 2.43), libdecor-0-0 (>= 0.2.0), libdrm2 (>= 2.4.112), libfribidi0 (>= 0.19.2), libgbm1 (>= 17.1.0~rc2), libpulse0 (>= 5.0), libwayland-client0 (>= 1.23.0), libwayland-cursor0 (>= 1.0.2), libwayland-egl1 (>= 1.15.0), libx11-6 (>= 2:1.2.99.901), libxcursor1 (>> 1.1.2), libxext6, libxfixes3 (>= 1:5.0), libxi6 (>= 2:1.6.99.1), libxkbcommon0 (>= 1.12.3), libxrandr2 (>= 2:1.2.99.3), libxss1, libxtst6 (>= 2:1.2.5) Recommends: libegl1, libgl1 | libopengl0, libdbus-1-3, libudev1 Suggests: libayatana-appindicator3-1 | libappindicator3-1, xdg-utils, libgles1, libgles2, libpipewire-0.3-0t64, libsndio7.0, libthai0, liburing2, libvulkan1, libx11-xcb1 Section: libs Priority: optional Multi-Arch: same Homepage: https://www.libsdl.org/ Description: Simple DirectMedia Layer, version 3 SDL is a cross-platform library designed to make it easy to write multimedia software such as games and emulators. . This package contains the shared library. Filename: pool/stable/main/libs/libsdl3/libsdl3-0_3.4.18+ds-1+ps3.721_ppc64.deb Size: 1071284 MD5sum: aa4a733c5734999fdec9c931e9e800cd SHA1: 15266084adb9ac99e98f5edadbb5fb184dda58d1 SHA256: 7e11d2bc04b8decf426c962900350f51b0cf80ca5ff5497744387062d824b571 Package: libsdl3-dev Source: libsdl3 Version: 3.4.18+ds-1+ps3.721 Architecture: ppc64 Maintainer: Debian SDL packages maintainers Installed-Size: 11713 Depends: libasound2-dev, libdbus-1-dev, libdecor-0-dev (>= 0.2.0), libdrm-dev, libegl-dev, libfribidi-dev, libgbm-dev, libgl-dev, libgles-dev, libibus-1.0-dev, libpulse-dev, libsdl3-0 (= 3.4.18+ds-1+ps3.721), libudev-dev, libwayland-dev, libx11-dev, libxcursor-dev, libxext-dev, libxfixes-dev, libxi-dev, libxinerama-dev, libxkbcommon-dev, libxrandr-dev, libxss-dev, libxt-dev, libxtst-dev, libxv-dev, libxxf86vm-dev Section: libdevel Priority: optional Multi-Arch: same Homepage: https://www.libsdl.org/ Description: Simple DirectMedia Layer, version 3 (development files) SDL is a cross-platform library designed to make it easy to write multimedia software such as games and emulators. . This package contains the files needed to compile and link programs which use SDL. Filename: pool/stable/main/libs/libsdl3/libsdl3-dev_3.4.18+ds-1+ps3.721_ppc64.deb Size: 1782752 MD5sum: 6f0a74e6904ad5d6a126682df70d1ce0 SHA1: 82e5743c75fe9cdea2920eac235918c5f143dd0c SHA256: 1f2b168e025e2be058862557a24387d2f4efb87c3bf0967bb154e3e5f984a68b Package: libsdl3-tests Source: libsdl3 Version: 3.4.18+ds-1+ps3.721 Architecture: ppc64 Maintainer: Debian SDL packages maintainers Installed-Size: 17408 Depends: libudev1, libc6 (>= 2.34), libopengl0, libsdl3-0 (>= 3.4.0), libwayland-client0 (>= 1.20.0), libx11-6 Suggests: gnome-desktop-testing Section: misc Priority: optional Homepage: https://www.libsdl.org/ Description: Simple DirectMedia Layer, version 3 (automated and manual tests) SDL is a cross-platform library designed to make it easy to write multimedia software such as games and emulators. . This package contains manual and automated tests. The automated tests can be run using ginsttest-runner in the gnome-desktop-testing package, or manually. Filename: pool/stable/main/libs/libsdl3/libsdl3-tests_3.4.18+ds-1+ps3.721_ppc64.deb Size: 2036588 MD5sum: 4310cd354703c319f0a33be242796a38 SHA1: 39c0d17322638ad6ffa243325b5b0a69438fc49b SHA256: e784383e5764b300cca5f42decdb779e37b418a4eb1674784b62d1dec08d564e Package: libspeq-dev Source: ps3-spu Version: 0.721 Architecture: ppc64 Maintainer: PS3 Linux project Installed-Size: 29 Depends: libspeq0 (= 0.721) Section: libdevel Priority: optional Multi-Arch: same Description: work queues on the PS3's SPEs (development files) The header speq.h and the libspeq.so link for building against libspeq. Filename: pool/stable/main/p/ps3-spu/libspeq-dev_0.721_ppc64.deb Size: 7688 MD5sum: b14f646c82ffedf27997478bdc8d608e SHA1: 998e84c627c4695e9c61e955c7695a80b8fce21f SHA256: e0836e212592e05fa5804756f04f19984599d44e0fe306cdf866d796fbb779ae Package: libspeq0 Source: ps3-spu Version: 0.721 Architecture: ppc64 Maintainer: PS3 Linux project Installed-Size: 143 Depends: ps3-spu, ps3-spu-programs (= 0.721), libc6 (>= 2.43) Section: libs Priority: optional Multi-Arch: same Description: work queues on the PS3's SPEs, DXT1/DXT5 compression, MIDI synthesis, skinning libspeq runs jobs on resident SPU workers fed through spufs, and provides services built on them. S3TC DXT1 and DXT5 texture compression, which Mesa loads at run time (speq_s3tc_compress_v1): van Waveren's real-time DXT1, and DXT5 on top of it, on the SPEs (dxt.spu), and on the PPE for small images or when no SPE is available, with the same output, from RGBA or RGB sources (SPEQ_S3TC=auto|spu|ppe|off, SPEQ_S3TC_DXT5=off, SPEQ_S3TC_RGB=ppe). fluidsynth's voice rendering, which our fluidsynth loads at run time (speq_synth_*_v2): sample interpolation, filters and mixing on the SPEs (SPEQ_SYNTH=auto|spu|ppe|off). Vertex skinning of skeletal models, which our Sauerbraten loads at run time (speq_skin_*_v1): dual quaternion or matrix palettes, positions, normals and tangents on the SPEs (SPEQ_SKIN=auto|spu|ppe|off). Both share one deadline pool of two SPEs (deadline.spu, SPEQ_POOL_SPES), next to DXT's four. SPEQ_DEBUG=1 logs what each service does. Filename: pool/stable/main/p/ps3-spu/libspeq0_0.721_ppc64.deb Size: 41596 MD5sum: e424a4e0456083397c5397ccbd89b700 SHA1: d11cb1e3e15b7b4dcb557d986d8cc7ec137823d4 SHA256: 4c5b0c0faee8b030479a12c781a94f87ecdfe1bed2e9952c1aac111f121ff981 Package: libvorbis-dev Source: libvorbis Version: 1.3.7-3+ps3.721 Architecture: ppc64 Maintainer: Debian Multimedia Maintainers Installed-Size: 1829 Depends: libogg-dev, libvorbis0a (= 1.3.7-3+ps3.721), libvorbisenc2 (= 1.3.7-3+ps3.721), libvorbisfile3 (= 1.3.7-3+ps3.721) Section: libdevel Priority: optional Multi-Arch: same Homepage: https://www.xiph.org/vorbis/ Description: development files for Vorbis General Audio Compression Codec Ogg Vorbis is a fully open, non-proprietary, patent-and-royalty-free, general-purpose compressed audio format for audio and music at fixed and variable bitrates from 16 to 128 kbps/channel. . This package contains the header files and documentation needed to develop applications with libvorbis. Filename: pool/stable/main/libv/libvorbis/libvorbis-dev_1.3.7-3+ps3.721_ppc64.deb Size: 381596 MD5sum: 49b45f1dd63c38a7de5d714a7e467d6e SHA1: a71bcc7d972b2517dfaf6aac3ac7acfd89eb70a7 SHA256: 80ad0bed9c29757e8d3ac6f8a2dc11a02bdac896875f29d1f72eb6bba93348a4 Package: libvorbis0a Source: libvorbis Version: 1.3.7-3+ps3.721 Architecture: ppc64 Maintainer: Debian Multimedia Maintainers Installed-Size: 348 Depends: libc6 (>= 2.43), libogg0 (>= 1.1.0) Section: libs Priority: optional Multi-Arch: same Homepage: https://www.xiph.org/vorbis/ Description: decoder library for Vorbis General Audio Compression Codec Ogg Vorbis is a fully open, non-proprietary, patent-and-royalty-free, general-purpose compressed audio format for audio and music at fixed and variable bitrates from 16 to 128 kbps/channel. . The Vorbis library is the primary Ogg Vorbis library. Filename: pool/stable/main/libv/libvorbis/libvorbis0a_1.3.7-3+ps3.721_ppc64.deb Size: 133432 MD5sum: 9a5de16963d4e63bd5480a6d25e4dfd5 SHA1: 0f2e13eb546d1bc5c8579f7d0aed04125e9eb0fc SHA256: 1dd0b57073fe52f58962a69ba03a276de21ffff64ed9387b2e59dc447709e743 Package: libvorbisenc2 Source: libvorbis Version: 1.3.7-3+ps3.721 Architecture: ppc64 Maintainer: Debian Multimedia Maintainers Installed-Size: 726 Depends: libc6 (>= 2.4), libvorbis0a (= 1.3.7-3+ps3.721) Section: libs Priority: optional Multi-Arch: same Homepage: https://www.xiph.org/vorbis/ Description: encoder library for Vorbis General Audio Compression Codec Ogg Vorbis is a fully open, non-proprietary, patent-and-royalty-free, general-purpose compressed audio format for audio and music at fixed and variable bitrates from 16 to 128 kbps/channel. . The Vorbisenc library provides a convenient API for setting up an encoding environment using libvorbis. Filename: pool/stable/main/libv/libvorbis/libvorbisenc2_1.3.7-3+ps3.721_ppc64.deb Size: 80712 MD5sum: cd7b5540d6a33ac606411ee91b149288 SHA1: 137b42179a568aea63be93950a1d09f8c6ce9e9e SHA256: 9bd162fa48616fb932e1baa78e43c5383805c6207afa32ece6d1c9a378fbb1e9 Package: libvorbisfile3 Source: libvorbis Version: 1.3.7-3+ps3.721 Architecture: ppc64 Maintainer: Debian Multimedia Maintainers Installed-Size: 85 Depends: libc6 (>= 2.4), libogg0 (>= 1.1.0), libvorbis0a (= 1.3.7-3+ps3.721) Section: libs Priority: optional Multi-Arch: same Homepage: https://www.xiph.org/vorbis/ Description: high-level API for Vorbis General Audio Compression Codec Ogg Vorbis is a fully open, non-proprietary, patent-and-royalty-free, general-purpose compressed audio format for audio and music at fixed and variable bitrates from 16 to 128 kbps/channel. . The Vorbisfile library provides a convenient high-level API for decoding and basic manipulation of all Vorbis-I audio streams. Filename: pool/stable/main/libv/libvorbis/libvorbisfile3_1.3.7-3+ps3.721_ppc64.deb Size: 25776 MD5sum: a958e28d77c2bf4f79c1aa679b8c0f46 SHA1: 5ef9c3ef07f7531aea9c1d5f6ac798646a3e3667 SHA256: 74326e50849bd820a8734ea561150821b372366ab62701209399fc402ab1f928 Package: libz-ng-compat Source: zlib-ng Version: 2.3.3-1+ps3.703 Architecture: ppc64 Maintainer: PS3 Linux project Installed-Size: 208 Depends: libc6 (>= 2.16) Section: libs Priority: optional Multi-Arch: same Homepage: https://github.com/zlib-ng/zlib-ng Description: zlib-ng as a drop-in libz.so.1, opted into per program zlib-ng 2.3 built in zlib-compat mode (the zlib API and ABI, libz.so.1 with zlib's symbol versions) for the PS3's Cell: -mcpu=cell, with zlib-ng's run-time choice of its AltiVec (VMX) adler32 and slide_hash; the POWER8/POWER9 paths need VSX and are never chosen on a Cell. It is installed in /usr/lib/powerpc64-linux-gnu/zlib-ng, which the dynamic linker does not search, so Debian's zlib1g stays the zlib of every program. A game uses this one with LD_LIBRARY_PATH=/usr/lib/powerpc64-linux-gnu/zlib-ng. Filename: pool/stable/main/z/zlib-ng/libz-ng-compat_2.3.3-1+ps3.703_ppc64.deb Size: 78588 MD5sum: 75de554b4124f2035976d7ccb609f652 SHA1: da0bee37378083dc6d6e27468848fd03a7f1a63b SHA256: 3e71bd47490676cc94e1e1957d137a6f49da8d2933ba928801b37ace5d20ccb8 Package: libz-ng-compat Source: zlib-ng Version: 2.3.3-1+ps3.721 Architecture: ppc64 Maintainer: PS3 Linux project Installed-Size: 208 Depends: libc6 (>= 2.16) Section: libs Priority: optional Multi-Arch: same Homepage: https://github.com/zlib-ng/zlib-ng Description: zlib-ng as a drop-in libz.so.1, opted into per program zlib-ng 2.3 built in zlib-compat mode (the zlib API and ABI, libz.so.1 with zlib's symbol versions) for the PS3's Cell: -mcpu=cell, with zlib-ng's run-time choice of its AltiVec (VMX) adler32 and slide_hash; the POWER8/POWER9 paths need VSX and are never chosen on a Cell. It is installed in /usr/lib/powerpc64-linux-gnu/zlib-ng, which the dynamic linker does not search, so Debian's zlib1g stays the zlib of every program. A game uses this one with LD_LIBRARY_PATH=/usr/lib/powerpc64-linux-gnu/zlib-ng. Filename: pool/stable/main/z/zlib-ng/libz-ng-compat_2.3.3-1+ps3.721_ppc64.deb Size: 78512 MD5sum: a186f14922afd5eb26b930d0c7602863 SHA1: 6ace2eaa27c90951d1d44bc1c7e6d21e5eb8b367 SHA256: a437ea63c9cd64008afff1b09e8c07e90eff0af9d9ba479ef9aa9a8222965823 Package: linux-headers-6.12.111+ps3.721 Source: linux Version: 6.12.111-1+ps3.721 Architecture: ppc64 Maintainer: Debian Kernel Team Installed-Size: 1688 Depends: linux-base (>= 4.12~), linux-headers-6.12.111+ps3.721-common (= 6.12.111-1+ps3.721), linux-image-6.12.111+ps3.721 (= 6.12.111-1+ps3.721) | linux-image-6.12.111+ps3.721-unsigned (= 6.12.111-1+ps3.721), linux-kbuild-6.12.111+ps3.721, gcc-16 Section: kernel Priority: optional Homepage: https://www.kernel.org/ Description: Header files for Linux 6.12.111+ps3.721 This package provides the architecture-specific kernel header files for Linux kernel 6.12.111+ps3.721, generally used for building out-of-tree kernel modules. These files are going to be installed into /usr/src/linux-headers-6.12.111+ps3.721, and can be used for building modules that load into the kernel provided by the linux-image-6.12.111+ps3.721 package. Filename: pool/stable/main/l/linux/linux-headers-6.12.111+ps3.721_6.12.111-1+ps3.721_ppc64.deb Size: 919296 MD5sum: 587ade2311a02999087fb5e65b062a71 SHA1: ea4d935571393bbd97c92ce95a7c2b1b4ce87338 SHA256: 6853508b8796cea028337c37ab354fbc3870ffcb8a9e92523df98ff04420daec Package: linux-headers-6.12.111+ps3.721-common Source: linux Version: 6.12.111-1+ps3.721 Architecture: all Maintainer: Debian Kernel Team Installed-Size: 60821 Section: kernel Priority: optional Multi-Arch: foreign Homepage: https://www.kernel.org/ Description: Common header files for Linux 6.12.111+ps3.721 This package provides the common kernel header files for Linux kernel version 6.12.111+ps3.721, generally used for building out-of-tree kernel modules. These files are going to be installed into /usr/src/linux-headers-6.12.111+ps3.721-common. . To obtain a complete set of headers you also need to install the linux-headers-6.12.111+ps3.721-(flavour) package, matching the flavour of the kernel you intend the build for. Filename: pool/stable/main/l/linux/linux-headers-6.12.111+ps3.721-common_6.12.111-1+ps3.721_all.deb Size: 10665620 MD5sum: 8a29fdefb1997660b83b71a728efce8b SHA1: 0e02253820445f9e27dc4418c49956c9f0c275a8 SHA256: 8459c7ef18ca39351be90b5b98ffe5c108307db12e6488e22c4814979b3f140e Package: linux-headers-ps3 Source: linux Version: 6.12.111-1+ps3.721 Architecture: ppc64 Maintainer: Debian Kernel Team Installed-Size: 10 Depends: linux-headers-6.12.111+ps3.721 (= 6.12.111-1+ps3.721) Section: kernel Priority: optional Homepage: https://www.kernel.org/ Description: Header files for Linux ps3 configuration (meta-package) This package depends on the architecture-specific header files for the latest Linux kernel ps3 configuration. Filename: pool/stable/main/l/linux/linux-headers-ps3_6.12.111-1+ps3.721_ppc64.deb Size: 1156 MD5sum: 36fbfe7cc67694813dd9607f3c79af4b SHA1: 9bc59ae24e1ccebd85717376290f5936ab9b2eb8 SHA256: 5675eaac715f96e2ec8be5d755611c42246b90e25109b988b55526aaebf2e5f2 Package: linux-image-6.12.111+ps3.721 Source: linux Version: 6.12.111-1+ps3.721 Architecture: ppc64 Maintainer: Debian Kernel Team Installed-Size: 24491 Pre-Depends: linux-base (>= 4.12~) Depends: kmod Suggests: firmware-linux-free, linux-doc-6.12, debian-kernel-handbook Breaks: fwupdate (<< 12-7), wireless-regdb (<< 2019.06.03-1~) Section: kernel Priority: optional Homepage: https://www.kernel.org/ Description: Linux 6.12 for PlayStation 3 The Linux kernel 6.12 and modules for use on the Sony PlayStation 3 under OtherOS++, built for memory (fewer debugging options). Filename: pool/stable/main/l/linux/linux-image-6.12.111+ps3.721_6.12.111-1+ps3.721_ppc64.deb Size: 6038884 MD5sum: 02b1348ba0cd4372d39c878202a86d61 SHA1: 79955391896562935875a2b583eaa137251f5493 SHA256: 9f9c16eb9bdb26d5e1f0e98dafad09bd4cb51e719e4bdd8d059be78d2a6c0e19 Package: linux-image-ps3 Source: linux Version: 6.12.111-1+ps3.721 Architecture: ppc64 Maintainer: Debian Kernel Team Installed-Size: 13 Depends: linux-image-6.12.111+ps3.721 (= 6.12.111-1+ps3.721) Provides: linux-latest-modules-6.12.111+ps3.721, wireguard-modules (= 1.0.0) Section: kernel Priority: optional Homepage: https://www.kernel.org/ Description: Linux for PlayStation 3 (meta-package) This package depends on the latest Linux kernel and modules for use on the Sony PlayStation 3 under OtherOS++, built for memory (fewer debugging options). Filename: pool/stable/main/l/linux/linux-image-ps3_6.12.111-1+ps3.721_ppc64.deb Size: 1460 MD5sum: 1aa35ef73abcc8bb566d00744fe3b65d SHA1: d92429fc8b7f05629930fdc7ecc0ba0d162338c6 SHA256: 4592873dbc365d34d7ef107140c65f3ffce099f4e77f4b6e097dabb011dbd0b1 Package: linux-kbuild-6.12.111+ps3.721 Source: linux Version: 6.12.111-1+ps3.721 Architecture: ppc64 Maintainer: Debian Kernel Team Installed-Size: 3531 Depends: libc6 (>= 2.38), libelf1t64 (>= 0.144), libssl3t64 (>= 3.0.0), zlib1g (>= 1:1.2.3.4), pahole Section: kernel Priority: optional Multi-Arch: foreign Homepage: https://www.kernel.org/ Description: Kbuild infrastructure for Linux 6.12.111+ps3.721 This package provides the kbuild infrastructure for the headers packages for Linux kernel version 6.12. Filename: pool/stable/main/l/linux/linux-kbuild-6.12.111+ps3.721_6.12.111-1+ps3.721_ppc64.deb Size: 1256992 MD5sum: 753a5e7928bbc19501233b5c21be551a SHA1: 432c39d641e7604a624fc96108f037c032fa3eaf SHA256: 30d33072962b5e4838d365315230f7970697173bf8d888e2995b64751753f3f4 Package: luajit Version: 2.1.0+openresty20251030-1+ps3.721 Architecture: ppc64 Maintainer: Debian Lua Team Installed-Size: 534 Depends: libluajit-5.1-2 (= 2.1.0+openresty20251030-1+ps3.721), libluajit-5.1-common (= 2.1.0+openresty20251030-1+ps3.721), libc6 (>= 2.38), libgcc-s1 (>= 3.3) Conflicts: luajit2 Replaces: luajit2 Section: interpreters Priority: optional Multi-Arch: foreign Homepage: https://github.com/openresty/luajit2 Description: OpenResty-maintained branch of LuaJIT (interpreter) LuaJIT implements the full set of language features defined by Lua 5.1. The virtual machine (VM) is API- and ABI-compatible to the standard Lua interpreter and can be deployed as a drop-in replacement. . This package contains the standalone interpreter/jitter that can be used as a replacement for the standard lua5.1 interpreter. Filename: pool/stable/main/l/luajit/luajit_2.1.0+openresty20251030-1+ps3.721_ppc64.deb Size: 183552 MD5sum: 8c684f3ba0f346e2cf8d56a31f3aa4e2 SHA1: ad80d9e7e25b6d7dc3bdc2fe5503eb9988995564 SHA256: 4fcf80f87b7cf9a50b1ce43a1638d2bb76e16ea3401cdc7ba91e5bc66a861e4d Package: openal-tools Source: openal-soft Version: 1:1.25.2-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 812 Depends: libopenal1 (= 1:1.25.2-1+ps3.721), libc6 (>= 2.38), libgcc-s1 (>= 4.0), libmysofa1 (>= 0.6~), libqt6core6t64 (>= 6.11.2), libqt6gui6 (>= 6.1.2), libqt6widgets6 (>= 6.7.2), libstdc++6 (>= 13.1) Breaks: libopenal-dev-bin (<< 1:1.15.1-5~), makemhr (<< 1:1.23.1-1~), openal-info (<< 1:1.23.1-1~) Replaces: libopenal-dev-bin (<< 1:1.15.1-5~), makemhr (<< 1:1.23.1-1~), openal-info (<< 1:1.23.1-1~) Section: sound Priority: optional Multi-Arch: allowed Homepage: https://github.com/kcat/openal-soft Description: Utilities for the OpenAL audio API These utilities are useful in diagnosing OpenAL related issues and for displaying helpful informationa about what is supported on your system with OpenAL. . This package installs additional OpenAL Soft related binaries. Filename: pool/stable/main/o/openal-soft/openal-tools_1.25.2-1+ps3.721_ppc64.deb Size: 205424 MD5sum: 4dfe6758a234faf1a510a0413880607e SHA1: 7424aa7370c1d93d79abe3a9aa22559d36353cfa SHA256: 7f2c2810a7de5b2b782a614f6a593dac7906b353f4dbf550c4dda4797150350b Package: opentyrian Version: 2.1.20260912-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 763 Depends: libc6 (>= 2.43), libsdl2-2.0-0 (>= 2.0.12), libsdl2-net-2.0-0 (>= 2.0.1) Suggests: tyrian-data, game-data-packager Section: contrib/games Priority: optional Homepage: https://github.com/opentyrian/opentyrian Description: open-source port of the DOS shoot-em-up Tyrian Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy. . This package needs game data from the original Tyrian game, which is available as a freeware. It can be installed using game-data-packager. Filename: pool/stable/main/o/opentyrian/opentyrian_2.1.20260912-1+ps3.721_ppc64.deb Size: 253184 MD5sum: 6a5c5e897d761b33d5fd43639a644873 SHA1: 8e67d5cf549f4ac669c622a0dbdceb2636c5e670 SHA256: d32ccb5df582a2dc340b8188c065a7a5686789d9529e96df3d9f3a5f06e4a0c9 Package: plymouth Version: 26.134.222-1+ps3.721 Architecture: ppc64 Maintainer: Laurent Bigonville Installed-Size: 1206 Depends: init-system-helpers (>= 1.18), initramfs-tools | dracut, systemd (>= 232-8~) | elogind, udev (>= 232-8~), libc6 (>= 2.38), libdrm2 (>= 2.4.47), libplymouth5 (>= 26.134.222) Suggests: desktop-base, plymouth-themes Conflicts: console-common Breaks: mawk (<< 1.3.4), plymouth-drm (<< 0.9.0-6~), plymouth-themes (<< 0.9.0-8~) Replaces: plymouth-drm (<< 0.9.0-6~), plymouth-themes (<< 0.9.0-8~) Section: misc Priority: optional Homepage: https://www.freedesktop.org/wiki/Software/Plymouth Description: boot animation, logger and I/O multiplexer Plymouth provides a boot-time I/O multiplexing framework - the most obvious use for which is to provide an attractive graphical animation in place of the text messages that normally get shown during boot. (The messages are instead redirected to a logfile for later viewing.) However, in event-driven boot systems Plymouth can also usefully handle user interaction such as password prompts for encrypted file systems. . This package provides the basic framework, enabling a text-mode animation. Filename: pool/stable/main/p/plymouth/plymouth_26.134.222-1+ps3.721_ppc64.deb Size: 149576 MD5sum: 6f29d68ef16ad8b86bc17706c888f16b SHA1: ebcc412f99a90c3ae18402307ef407be17912ad1 SHA256: 7b12d9711908686fbf5d18fb092c3dfd2693e9f303a35602ca97960816b1d14a Package: plymouth-label Source: plymouth Version: 26.134.222-1+ps3.721 Architecture: ppc64 Maintainer: Laurent Bigonville Installed-Size: 150 Depends: plymouth (= 26.134.222-1+ps3.721), libc6 (>= 2.38), libcairo2 (>= 1.14.0), libfreetype6 (>= 2.2.1), libglib2.0-0t64 (>= 2.12.0), libpango-1.0-0 (>= 1.44.3), libpangocairo-1.0-0 (>= 1.14.0), libplymouth5 (>= 23.360.11) Breaks: plymouth-themes (<< 0.9.2-5~) Replaces: plymouth-themes (<< 0.9.2-5~) Section: misc Priority: optional Homepage: https://www.freedesktop.org/wiki/Software/Plymouth Description: boot animation, logger and I/O multiplexer - label control Plymouth provides a boot-time I/O multiplexing framework - the most obvious use for which is to provide an attractive graphical animation in place of the text messages that normally get shown during boot. (The messages are instead redirected to a logfile for later viewing.) However, in event-driven boot systems Plymouth can also usefully handle user interaction such as password prompts for encrypted file systems. . This package contains the label control, used by various graphical themes to render text. Filename: pool/stable/main/p/plymouth/plymouth-label_26.134.222-1+ps3.721_ppc64.deb Size: 17424 MD5sum: dd67d720828768d0c90845d247a8279a SHA1: 3c3be92f2cc66aa5b460bc3328fde5042be62ed2 SHA256: e8709477f85d5a25ec6f0d36d2dd37ccbdb8bf144769c3db133e07f05568c12e Package: plymouth-themes Source: plymouth Version: 26.134.222-1+ps3.721 Architecture: ppc64 Maintainer: Laurent Bigonville Installed-Size: 1256 Depends: fontconfig, fontconfig-config, fonts-cantarell, fonts-dejavu-core, plymouth (= 26.134.222-1+ps3.721), plymouth-label (= 26.134.222-1+ps3.721), libc6 (>= 2.43), libplymouth5 (>= 26.134.222) Conflicts: plymouth-themes-all, plymouth-themes-fade-in, plymouth-themes-glow, plymouth-themes-script, plymouth-themes-solar, plymouth-themes-spinfinity, plymouth-themes-spinner Breaks: libfontconfig1 (<< 2.13.0-5~), plymouth-drm (<< 0.9.0-6~) Replaces: plymouth-drm (<< 0.9.0-6~), plymouth-themes-all, plymouth-themes-fade-in, plymouth-themes-glow, plymouth-themes-script, plymouth-themes-solar, plymouth-themes-spinfinity, plymouth-themes-spinner Provides: plymouth-theme, plymouth-themes-all, plymouth-themes-fade-in, plymouth-themes-glow, plymouth-themes-script, plymouth-themes-solar, plymouth-themes-spinfinity, plymouth-themes-spinner Section: misc Priority: optional Homepage: https://www.freedesktop.org/wiki/Software/Plymouth Description: boot animation, logger and I/O multiplexer - themes Plymouth provides a boot-time I/O multiplexing framework - the most obvious use for which is to provide an attractive graphical animation in place of the text messages that normally get shown during boot. (The messages are instead redirected to a logfile for later viewing.) However, in event-driven boot systems Plymouth can also usefully handle user interaction such as password prompts for encrypted file systems. . This package provides the following themes: . * fade-in: features a centered logo that fades in and out while stars twinkle around the logo during system boot up. * glow: features a pie chart as progress indicator. * script: features a simple base theme. * solar: features a blue flamed sun with animated solar flares. * spinfinity: features a centered logo and animated spinner that spins in the shape of an infinity sign. * spinner: features a simple theme with a small spinner on a dark background. Filename: pool/stable/main/p/plymouth/plymouth-themes_26.134.222-1+ps3.721_ppc64.deb Size: 789704 MD5sum: 8b7c31c8bb52cc0475e7e4b15f5dbf39 SHA1: dd0b3ce1db828b88efb266336e5a93ea005173c8 SHA256: 5c2fc99d3d6ba1bdd7badcc11d060c034ff24cddb09c3218aaa06217ae7a9dd0 Package: plymouth-x11 Source: plymouth Version: 26.134.222-1+ps3.721 Architecture: ppc64 Maintainer: Laurent Bigonville Installed-Size: 85 Depends: plymouth (= 26.134.222-1+ps3.721), libc6 (>= 2.17), libcairo2 (>= 1.2.4), libglib2.0-0t64 (>= 2.12.0), libgtk-3-0t64 (>= 3.21.4), libplymouth5 (>= 0.9.5) Recommends: plymouth-themes Suggests: gdm Section: misc Priority: optional Homepage: https://www.freedesktop.org/wiki/Software/Plymouth Description: boot animation, logger and I/O multiplexer - X11 renderer Plymouth provides a boot-time I/O multiplexing framework - the most obvious use for which is to provide an attractive graphical animation in place of the text messages that normally get shown during boot. (The messages are instead redirected to a logfile for later viewing.) However, in event-driven boot systems Plymouth can also usefully handle user interaction such as password prompts for encrypted file systems. . This package contains the X11 renderer for a graphical boot splash. Filename: pool/stable/main/p/plymouth/plymouth-x11_26.134.222-1+ps3.721_ppc64.deb Size: 11380 MD5sum: 6f27b4724678fc7dcf880116ab038ae5 SHA1: beebcd9aa3ad83f0f7c1191a0f5de46cb2b2409c SHA256: 36895687c29b5534eb3dc8ef568d0b40ba80f38947f5e408fb90d4766392926c Package: ps3-apps Source: ps3-desktop Version: 0.721 Architecture: all Maintainer: PS3 Linux project Installed-Size: 7 Depends: mousepad, gpicview, zathura, zathura-pdf-poppler, xarchiver, galculator, lxtask, scrot, mpv Section: x11 Priority: optional Description: everyday desktop applications for the PS3 Light GTK applications that suit 256 MB of RAM: a text editor (Mousepad), an image viewer (GPicView), a PDF viewer (zathura), an archive manager (Xarchiver), a calculator (Galculator), a task manager (LXTask), screenshots (scrot, on the Print key) and a media player (mpv). The PS3 desktop opens files with them by default. Remove this package to remove them. Filename: pool/stable/main/p/ps3-desktop/ps3-apps_0.721_all.deb Size: 1340 MD5sum: 9e64043df642399212bf8093ffef66ae SHA1: e67e97246e6495a5db4eadc3ae48a26f24f9e14f SHA256: 43dce812198caac8838d098b86fc072665ec05ccf379bf27fffbb8dbd1fad975 Package: ps3-boot Version: 0.721 Architecture: all Maintainer: PS3 Linux project Installed-Size: 2317 Depends: linux-base Section: admin Priority: optional Description: Petitboot boot menu for the PS3 from the installed kernels ps3-update-kboot writes /etc/kboot.conf, Petitboot's boot menu, with one entry per kernel in /boot (the newest first and the default). Kernel packages run it through the hooks in /usr/share/kernel/postinst.d and postrm.d. The root and extra arguments come from /etc/default/ps3-boot, each kernel's own from /usr/lib/ps3/boot/.args. Extra entries (e.g. the SSD root's) in /etc/kboot.d/*.conf are appended as written, so kernel installs keep them. Filename: pool/stable/main/p/ps3-boot/ps3-boot_0.721_all.deb Size: 2348640 MD5sum: e2c656c11d65ad28e1db3a102de76399 SHA1: 52303daa31bbea12ee38e4931b37bf02b2d52d28 SHA256: 6ef1070dd46eee69b63fa79d26855d56d43e6fa1fe85f38db7a73d1c507f6224 Package: ps3-desktop Version: 0.721 Architecture: all Maintainer: PS3 Linux project Installed-Size: 810 Depends: ps3-system (>= 0.367~), dbus-user-session, sudo, xserver-xorg-core, xserver-xorg-legacy, xinit, xauth, x11-xserver-utils, x11-utils, xinput, xserver-xorg-input-joystick, xserver-xorg-input-libinput, openbox, tint2, jgmenu, pcmanfm, desktop-base, greybird-gtk-theme, papirus-icon-theme, dunst, lxpolkit, lxterminal, network-manager-applet, pnmixer, gvfs, udev, systemd, procps, util-linux, python3, libxres1 Recommends: blueman, ps3-games, libz-ng-compat Section: x11 Priority: optional Description: PS3 desktop (Openbox on the RSX, game mode) Automatic login on tty1 (/etc/default/ps3-desktop: PS3_DESKTOP_USER) into an Openbox desktop on the RSX (Xorg modesetting with glamor): tint2 panel, PCManFM desktop, network, volume and notification helpers. Game mode keeps a game and X resident; while it runs the rest of the desktop gets out of the way (frozen, its memory pushed out) and comes back intact when the last game exits, however it exits; the game's own files are read back at its start in one pass in disk order, from what it used the last time. It starts by itself for any fullscreen 3D program (ps3-game-detect; browsers and video players excepted) and with the menu's games (ps3-game); PS3_GAME_MODE=off in a program's environment, or system-wide, turns it off. Gamepads move the pointer outside games. Shut down and Reboot menu entries, OpenArena's PS3 settings. Filename: pool/stable/main/p/ps3-desktop/ps3-desktop_0.721_all.deb Size: 612084 MD5sum: ca456c8ba0f7b9f1262a0d850462cf52 SHA1: abe62b0097e16464320ade7b7e4efc83f860dfb0 SHA256: 12521649eed4ff14f60cf20fafb8b598a0b35215faf4fc9808191191c93eeee1 Package: ps3-games Source: ps3-desktop Version: 0.721 Architecture: all Maintainer: PS3 Linux project Installed-Size: 7 Depends: openarena, classicube, quakespasm, yamagi-quake2, armagetronad, neverball, xmoto, extremetuxracer, dsda-doom, freedoom, openttd, openttd-opengfx, openttd-opensfx, openttd-openmsx Section: x11 Priority: optional Description: the PS3's game suite The games this distribution is tested and benchmarked with (docs/GAME-PLAN.md): each one known to run on the RSX, with its sound, joins this package once it does. Remove this package to remove them. Only free packages: the licensed game data (Quake, Quake II, ClassiCube) is in ps3-games-licensed. Filename: pool/stable/main/p/ps3-desktop/ps3-games_0.721_all.deb Size: 1336 MD5sum: e9b4bec908f96bca5bdd05ac1bca0730 SHA1: 0c4c5b794bf89c48d3016dc9b29414b71204f1b8 SHA256: c2c39a5e8affa98802f16edad837223e2b347c53893de014fd479e2f9591f27a Package: ps3-games-free Source: ps3-desktop Version: 0.721 Architecture: all Maintainer: PS3 Linux project Installed-Size: 7 Depends: openarena, armagetronad, neverball, xmoto, extremetuxracer, dsda-doom, freedoom, openttd, openttd-opengfx, openttd-opensfx, openttd-openmsx Suggests: classicube, quakespasm, yamagi-quake2 Section: x11 Priority: optional Description: the PS3's game suite (free data only) Games from the PS3 game suite that do not require non-redistributable or proprietary game data to run. Games whose data is licensed (ClassiCube, Quake, Quake II) are omitted from this public metapackage variant. Filename: pool/stable/main/p/ps3-desktop/ps3-games-free_0.721_all.deb Size: 1312 MD5sum: 91b5449f02051959965c699727681a1c SHA1: 87b0d6a985c6b2a297d8478c833f16a86f1c7bc4 SHA256: f5208c4c43d94431728378c6f6d20b4f4a7182b999736be3849526e430ee2533 Package: ps3-gpu-tools Version: 0.721 Architecture: ppc64 Maintainer: PS3 Linux project Installed-Size: 1914 Depends: libc6 (>= 2.38), libegl1, libgles2, libopengl0 Section: devel Priority: optional Description: PS3 RSX probes, driver tests and GL tests Raw RSX probes and ps3rsx driver tests (rsx-*, rsxdrm-smoke), offscreen EGL/GL tests compared with softpipe (egl-*, gl-*), the bench's recorders (ps3-stallrec, ps3-waker) and its interference detector (ps3-intfwatch), and the test scripts (rsx-suite.sh, rsx-x.sh, ps3-bench.sh, ...), in /usr/lib/ps3/bin with links in /usr/bin; ps3-mallocstat.so (glibc malloc statistics of a running game on request, for games/bench MEM=1) in /usr/lib/ps3/lib. Filename: pool/stable/main/p/ps3-gpu-tools/ps3-gpu-tools_0.721_ppc64.deb Size: 118832 MD5sum: ea2222b562ac4376e264ca617955d193 SHA1: ea767b4113338977f27b766f55cd3d83f065bd6d SHA256: 62be22df9df0286ab6f034afe80a71c624c72052778a9c2752e4ab741e8f7890 Package: ps3-no-initramfs Source: ps3-splash Version: 0.721 Architecture: all Maintainer: PS3 Linux project Installed-Size: 7 Provides: initramfs-tools Section: misc Priority: optional Description: PS3: no initramfs (satisfies dependencies on initramfs-tools) The PS3 boots without an initramfs: Petitboot loads /boot/vmlinux- directly. Plymouth depends on initramfs-tools | dracut only to put itself into one, and the real initramfs-tools would build an unused initramfs on every kernel install (minutes on the PS3). This empty package provides initramfs-tools instead. Its own package (not ps3-splash's) so that Plymouth is configured before the splash theme, without a dependency cycle. Packages that really need an initramfs (an encrypted root, say) won't work with it. Filename: pool/stable/main/p/ps3-splash/ps3-no-initramfs_0.721_all.deb Size: 1376 MD5sum: 63de2cfe5020ed9be4dbf4850daacbde SHA1: 237299390dda8925616a5390b18d8f6bf5631e98 SHA256: 4b6df28758606584a47f157176fcf6260e1b635a6b2d4a3711f6672c7197fe90 Package: ps3-splash Version: 0.721 Architecture: all Maintainer: PS3 Linux project Installed-Size: 73 Depends: ps3-no-initramfs, plymouth (>= 26.134.222-1+ps3), hsetroot Section: misc Priority: optional Description: Walnut Linux boot splash (Plymouth theme) The Walnut Linux logo on the desktop's blue with a progress bar and a walnut rolling at its head, for boot and shutdown. The last frame stays up until the desktop draws (Plymouth leaves it on the console, the desktop session puts it on X's root window with hsetroot). Kernels whose arguments include "splash" show it; the others show the usual boot messages. Made to show early from a USB disk: no text rendering (our Plymouth's script plugin works without it), no XKB keymap, and no DRM renderer (diverted: it can't drive ps3rsx at boot). Filename: pool/stable/main/p/ps3-splash/ps3-splash_0.721_all.deb Size: 44828 MD5sum: f316825946b1de2322a3051b55677b04 SHA1: 9a50214bc59a7f8c492af58d7e1cc22e5aa6e0db SHA256: c259f6759e93616997c35a69e1095684a9e34683c06b35dfe93af8346194df96 Package: ps3-spu Version: 0.721 Architecture: ppc64 Maintainer: PS3 Linux project Installed-Size: 484 Depends: libc6 (>= 2.43) Recommends: ps3-spu-programs Section: misc Priority: optional Description: SPU program runner and libspeq tools for the PS3's Cell SPEs spurun loads and runs an SPU program through spufs; speq-dxt tests and benchmarks libspeq's DXT1 and DXT5 texture encoders; speq-bench measures libspeq's queue (wake and completion latency, parking, the 0x2104 syscall path, the decrementer, DMA bandwidth) with bench.spu; speq-skin tests and benchmarks libspeq's vertex skinning. The package loads spufs at boot and mounts it at /spu. Filename: pool/stable/main/p/ps3-spu/ps3-spu_0.721_ppc64.deb Size: 94208 MD5sum: 60a4c840388b6488597e8518dfad8f4f SHA1: 333b7da2fccc909121e89ee5ecdbd8da19e67d41 SHA256: dd3501414e349cd30c41b780c18e0e0cd375308bbde74f598fe3a43f681e3cca Package: ps3-spu-programs Source: ps3-spu Version: 0.721 Architecture: all Maintainer: PS3 Linux project Installed-Size: 475 Breaks: ps3-spu (<< 0.721) Replaces: ps3-spu (<< 0.721) Section: misc Priority: optional Description: SPU programs for the PS3 SPU programs (*.spu, built with spu-elf GCC) in /usr/lib/ps3/spu: hello.spu, run with spurun; bench.spu, libspeq's resident worker with the operations speq-bench uses; dxt.spu, the worker libspeq's DXT1 and DXT5 texture compression runs on the SPEs; and deadline.spu, the worker of libspeq's deadline pool, which renders fluidsynth's voices (MIDI synthesis) and skins skeletal models' vertices for games (Sauerbraten) on two SPEs shared by both, jobs taken by deadline. Filename: pool/stable/main/p/ps3-spu/ps3-spu-programs_0.721_all.deb Size: 156116 MD5sum: 3b57294194df34f940ebadc6d7715479 SHA1: d2af7a378ac32674f1a464d406aad9a06ffa1a48 SHA256: d18b3b6a169d74fd09240308fbc24ab940c7eb2aed16f09eb7d205d35c4e49e3 Package: ps3-system Version: 0.703 Architecture: all Maintainer: PS3 Linux project Installed-Size: 105 Depends: systemd, systemd-sysv, openssh-server, udev, util-linux, kmod, python3 Recommends: bluez, network-manager, whiptail Section: admin Priority: optional Description: PS3 system configuration (Linux on the PlayStation 3) Wired networking (systemd-networkd), SSH host keys on first boot and key-only SSH logins, the /dev/ps3gpu_* nodes, swap (zram, and the disk swap behind spare VRAM from ps3rsx), a larger free-memory reserve, NetworkManager kept off the wired port, DualShock 3 pairing over USB, and the apt sources (Debian ports plus the PS3 repository, with pins that keep the PS3 kernel and Mesa), ps3-gameos-mount (GameOS's disk, read-only, on demand), walnut-bugreport, and OpenAL Soft's output as 16-bit (/etc/xdg/alsoft.conf). Replaces the files the image used to write (archived in /var/backups on upgrade). Filename: pool/stable/main/p/ps3-system/ps3-system_0.703_all.deb Size: 19964 MD5sum: 0619889cefb578cf928273b4a0aab873 SHA1: 8e09411e1c962fd6d700f22b81129bd906e26171 SHA256: e4de7aa0c884dd482cf78cb583156a386b725610a284be52ab9fff476176967d Package: ps3-system Version: 0.721 Architecture: all Maintainer: PS3 Linux project Installed-Size: 105 Depends: systemd, systemd-sysv, openssh-server, udev, util-linux, kmod, python3 Recommends: bluez, network-manager, whiptail Section: admin Priority: optional Description: PS3 system configuration (Linux on the PlayStation 3) Wired networking (systemd-networkd), SSH host keys on first boot and key-only SSH logins, the /dev/ps3gpu_* nodes, swap (zram, and the disk swap behind spare VRAM from ps3rsx), a larger free-memory reserve, NetworkManager kept off the wired port, DualShock 3 pairing over USB, and the apt sources (Debian ports plus the PS3 repository, with pins that keep the PS3 kernel and Mesa), ps3-gameos-mount (GameOS's disk, read-only, on demand), walnut-bugreport, and OpenAL Soft's output as 16-bit (/etc/xdg/alsoft.conf). Replaces the files the image used to write (archived in /var/backups on upgrade). Filename: pool/stable/main/p/ps3-system/ps3-system_0.721_all.deb Size: 19968 MD5sum: 250685651f16f39721c07cdefb7e9a5f SHA1: 30ade9e5328d4d936ca07d6156191adcbd3391bc SHA256: db4580a4470f31627b4ee625c0e8ad935e5bb3a5327334923f470b5d20e7ed27 Package: teeworlds Version: 0.7.5-3+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 1788 Depends: teeworlds-data (= 0.7.5-3+ps3.721), libc6 (>= 2.43), libfreetype6 (>= 2.2.1), libgl1, libjsonparser1.1 (>= 1.1.0), libpnglite0 (>= 0.1.17), libsdl2-2.0-0 (>= 2.0.12), libstdc++6 (>= 5), libwavpack1 (>= 4.40.0), zlib1g (>= 1:1.2.0) Section: games Priority: optional Homepage: https://www.teeworlds.com/ Description: online multi-player platform 2D shooter This package contains the client binary for Teeworlds. . The game features cartoon-themed graphics and physics, and relies heavily on classic shooter weaponry and gameplay. The controls are heavily inspired by the FPS genre of computer games. Filename: pool/stable/main/t/teeworlds/teeworlds_0.7.5-3+ps3.721_ppc64.deb Size: 549076 MD5sum: 30ec28696303d97c2500d7bfe138001a SHA1: 56dea9fc6e9c9ca1f5db6c32b0c6251d3111e386 SHA256: 1f38b188392b6f3bce89e5ce3ddda07ca34b5f0209a6fbefa61887a528b64f38 Package: teeworlds-data Source: teeworlds Version: 0.7.5-3+ps3.721 Architecture: all Maintainer: Debian Games Team Installed-Size: 9002 Depends: fonts-dejavu-core Suggests: teeworlds, teeworlds-server Section: games Priority: optional Multi-Arch: foreign Homepage: https://www.teeworlds.com/ Description: data for Teeworlds; an online multi-player platform 2D shooter This package contains the static data for Teeworlds. . The game features cartoon-themed graphics and physics, and relies heavily on classic shooter weaponry and gameplay. The controls are heavily inspired by the FPS genre of computer games. Filename: pool/stable/main/t/teeworlds/teeworlds-data_0.7.5-3+ps3.721_all.deb Size: 7633836 MD5sum: ba8bd6f8f24323678bcf09eba2bd76e6 SHA1: d662254419e8955ad74b572f97cf4bafd6c7ec9e SHA256: 94907052ae0d266ecfcd9437141ab05681ec965771dc1c3c31ea9b9d802dbb45 Package: teeworlds-server Source: teeworlds Version: 0.7.5-3+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 720 Depends: teeworlds-data (= 0.7.5-3+ps3.721), libc6 (>= 2.43), libstdc++6 (>= 5), zlib1g (>= 1:1.2.0) Recommends: gawk Section: games Priority: optional Homepage: https://www.teeworlds.com/ Description: server for Teeworlds; an online multi-player platform 2D shooter This package contains the server binary for Teeworlds. . The game features cartoon-themed graphics and physics, and relies heavily on classic shooter weaponry and gameplay. The controls are heavily inspired by the FPS genre of computer games. Filename: pool/stable/main/t/teeworlds/teeworlds-server_0.7.5-3+ps3.721_ppc64.deb Size: 185764 MD5sum: 99607990360a58d7febdcbdaceb2ba79 SHA1: f22aeb3541af2b67b33590aafc817e6aa0a2c876 SHA256: 050f442e0ee0fca1352ac2d7c392f104ec9a8c1c57efe31d308e0465bc26ceb9 Package: uqm Version: 0.8.0+dfsg-4+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 2163 Depends: libc6 (>= 2.38), libmikmod3 (>= 3.3.3), libpng16-16t64 (>= 1.6.46), libsdl2-2.0-0 (>= 2.0.12), libvorbisfile3 (>= 1.1.2), zlib1g (>= 1:1.1.4) Suggests: uqm-content (>= 0.8.0), uqm-music (>= 0.8), uqm-voice (>= 0.8) Replaces: uqm-content Section: contrib/games Priority: optional Homepage: http://sc2.sourceforge.net/ Description: The Ur-Quan Masters - An inter-galactic adventure game You return to Earth with a vessel built from technology discovered from an ancient race called the Precursors only to find it enslaved. Gather allies from a wide variety of races, engage in space combat with various foes, and save the galaxy from the Ur-Quan! . The Ur-Quan Masters is derived from the classic game Star Control II. It includes both the adventure game described above and a fast-paced Super Melee. Filename: pool/stable/main/u/uqm/uqm_0.8.0+dfsg-4+ps3.721_ppc64.deb Size: 648092 MD5sum: 1e241e4d7f43cdfd4345cd5a07912463 SHA1: 1b4ebd9db58e6f30bdcebf8c0fda4237aa9304a0 SHA256: b45da6c337a2ef1c10b4e7a3f9e162d794673c10b724385141f8d21b3f5585ac Package: warzone2100 Version: 4.3.5-1+ps3.721 Architecture: ppc64 Maintainer: PS3 Linux project Installed-Size: 12872 Depends: warzone2100-data (<= 4.3.5-1+ps3.721), warzone2100-data (>= 4.3.5), libc6 (>= 2.43), libcurl4-gnutls (>= 8.20.0-3~), libfreetype6 (>= 2.10.1), libfribidi0 (>= 1.0.0), libgcc-s1 (>= 4.2), libharfbuzz0b (>= 1.2.6), libminiupnpc21 (>= 2.3.3), libogg0 (>= 1.1.0), libopenal1 (>= 1.14), libopus0 (>= 1.1), libphysfs1 (>= 3.2.0), libpng16-16t64 (>= 1.6.46), libsdl2-2.0-0 (>= 2.0.14), libsodium26 (>= 1.0.14), libsqlite3-0 (>= 3.14.0), libstdc++6 (>= 14), libtheoradec2 (>= 1.2), libvorbis0a (>= 1.1.2), libvorbisfile3 (>= 1.1.2), zlib1g (>= 1:1.1.4) Recommends: warzone2100-music (<= 4.3.5-1+ps3.721), warzone2100-music (>= 4.3.5) Section: games Priority: optional Homepage: https://wz2100.net/ Description: 3D real time strategy game In Warzone 2100 you command the forces of "The Project" in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles. . Release 4.3.5, the last one with an OpenGL 2.1 / OpenGL ES 2.0 renderer (GLSL 1.20 shaders). The PS3 build has the Vulkan backend, Basis Universal texture support and the Discord integration turned off. . The campaign video sequences are not distributed here. Filename: pool/stable/main/w/warzone2100/warzone2100_4.3.5-1+ps3.721_ppc64.deb Size: 3450096 MD5sum: 4c2aaea3e006524b781bb277ad6f177d SHA1: 313583ba4ff51fbf5346835862b0093433d3c27b SHA256: 927b7a1d3b1bad661363ef69aa967ebb45461784444c7a7e460d566195d5ab13 Package: warzone2100-data Source: warzone2100 Version: 4.3.5-1+ps3.721 Architecture: all Maintainer: PS3 Linux project Installed-Size: 233347 Suggests: warzone2100 Section: games Priority: optional Homepage: https://wz2100.net/ Description: data files for warzone2100 This package contains data and translations for the warzone2100 game: the campaign and multiplayer data, several mods and the fonts. Filename: pool/stable/main/w/warzone2100/warzone2100-data_4.3.5-1+ps3.721_all.deb Size: 193903756 MD5sum: 9304f5fa27f83abc20da5c4397a861dd SHA1: 94e1e6dcc0e9b166a2ad2ee3644a5dc2e372e384 SHA256: c976b50bf1a504fabd0b9c9f3ba37c59e6fe09409c6520efe3dce3bf57c2e452 Package: warzone2100-music Source: warzone2100 Version: 4.3.5-1+ps3.721 Architecture: all Maintainer: PS3 Linux project Installed-Size: 85646 Suggests: warzone2100 Section: games Priority: optional Homepage: https://wz2100.net/ Description: official music for warzone2100 The background music for the menu and during the game. Filename: pool/stable/main/w/warzone2100/warzone2100-music_4.3.5-1+ps3.721_all.deb Size: 85730240 MD5sum: e287f57f38d7d4097a804755ea6261e0 SHA1: 4fcc357abc2ec7f706058e79c97e6c6af9150e6d SHA256: db9a28b31ed047410361609228cee0b9f88c1feb56f11e3ba911d170c5b9a9cd Package: xmoto Version: 0.6.3+repack-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 6361 Depends: xmoto-data (= 0.6.3+repack-1+ps3.721), libbz2-1.0, libc6 (>= 2.43), libchipmunk7 (>= 7.0.3), libcurl4-gnutls (>= 8.20.0-3~), libgcc-s1 (>= 3.0), libglu1-mesa | libglu1, libjpeg62-turbo (>= 1.3.1), liblua5.4-0 (>= 5.4.6), libode8t64 (>= 2:0.16.6), libpng16-16t64 (>= 1.6.46), libsdl2-2.0-0 (>= 2.0.12), libsdl2-mixer-2.0-0 (>= 2.6.0), libsdl2-net-2.0-0 (>= 2.0.1), libsdl2-ttf-2.0-0 (>= 2.0.15), libsqlite3-0 (>= 3.6.1), libstdc++6 (>= 14), libxdg-basedir1 (>= 1.2.0), libxml2-16 (>= 2.14.1), zlib1g (>= 1:1.2.0) Section: games Priority: optional Homepage: https://xmoto.org/ Description: 2D motocross platform game X-Moto is a challenging 2D motocross platform game, where physics play an all important role in the gameplay. You need to control your bike to its limit, if you want to have a chance finishing the more difficult of the challenges. Filename: pool/stable/main/x/xmoto/xmoto_0.6.3+repack-1+ps3.721_ppc64.deb Size: 1490060 MD5sum: 69792d52bdd65881fa871b8f2c2d4be1 SHA1: f21697e0c7ea3ea19f268741ff78f906aace85b5 SHA256: 998b9d95b78f532ebfc863530d6a370ef52d21bc149a293e8af91bfe2d34e6e2 Package: xmoto-data Source: xmoto Version: 0.6.3+repack-1+ps3.721 Architecture: all Maintainer: Debian Games Team Installed-Size: 64198 Depends: fonts-arphic-bkai00mp, fonts-dejavu-core Suggests: xmoto (>= 0.6.3+repack-1+ps3.721) Section: games Priority: optional Multi-Arch: foreign Homepage: https://xmoto.org/ Description: 2D motocross platform game - data files X-Moto is a challenging 2D motocross platform game, where physics play an all important role in the gameplay. You need to control your bike to its limit, if you want to have a chance finishing the more difficult of the challenges. . This package contains the data files needed by xmoto. Filename: pool/stable/main/x/xmoto/xmoto-data_0.6.3+repack-1+ps3.721_all.deb Size: 32261220 MD5sum: 5382633e5dd5df11722f4d580cda2440 SHA1: ecf1d2ced35278c8caf6626ed9494abd42db77df SHA256: 94c591fb1cbd73ebf78411aa21a06e053ede57ff3fb5f255175360efbc8f7eb3 Package: yamagi-quake2 Source: yquake2 Version: 8.70+dfsg-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 2015 Depends: libgl1, yamagi-quake2-core (= 8.70+dfsg-1+ps3.721), libc6 (>= 2.43), libminizip1t64, libsdl3-0 (>= 3.2.0), zlib1g (>= 1:1.2.0) Recommends: libopenal1, quake2 Suggests: libcurl4t64 | libcurl3t64-gnutls Provides: quake2-engine Section: contrib/games Priority: optional Homepage: https://www.yamagi.org/quake2/ Description: enhanced version of id Software's Quake II - client This is the Yamagi Quake II Client, an enhanced Version of id Software's Quake II. The main focus is single player, the gameplay and the graphics are unchanged, but many bugs were fixed. This code is based upon Icculus Quake II, which itself is built upon id Software's original code drop. Additional code and patches by many contributors were used. . This engine is intended to be used via the wrapper script and menu entries in the quake2 package. Filename: pool/stable/main/y/yquake2/yamagi-quake2_8.70+dfsg-1+ps3.721_ppc64.deb Size: 529984 MD5sum: 8b11444e9cd938cb456b5cbb9c6ced81 SHA1: 633e688a46ae5ab3a5986f621eab98a3900fdcec SHA256: 41e3a061f68d9f897b512d44268e750a69191caa6a39f1b8056dfb5676acf81a Package: yamagi-quake2-core Source: yquake2 Version: 8.70+dfsg-1+ps3.721 Architecture: ppc64 Maintainer: Debian Games Team Installed-Size: 6687 Depends: libc6 (>= 2.38), libminizip1t64 Recommends: quake2-server | yamagi-quake2 Provides: quake2-engine-server Section: contrib/games Priority: optional Homepage: https://www.yamagi.org/quake2/ Description: enhanced version of id Software's Quake II - non-GUI part This is the Yamagi Quake II Server, an enhanced Version of id Software's Quake II. This code is based upon Icculus Quake II, which itself is built upon id Software's original code drop. Additional code and patches by many contributors were used. . This package contains files common to the client and the server, and a dedicated server engine is intended to be used via the wrapper script and init scripts in the quake2-server package. Filename: pool/stable/main/y/yquake2/yamagi-quake2-core_8.70+dfsg-1+ps3.721_ppc64.deb Size: 913192 MD5sum: 9c3df892aef8074c5747f59560ee7a58 SHA1: ae3c6868c69d9447173d7c7d4f76bb8127babc40 SHA256: 11844cb37c425079ebe7318832949b5a2f86e581acd66c0753e35bca74c63d32