30-fix-indirect-linking-for-binutils-gold.patch
40-windowed_by_default.patch
use-system-enet.patch
add-LDFLAGS.patch
gcc16.patch
ps3/0001-Compress-textures-at-upload-on-Mesa-too-texcompress.patch
ps3/0002-CPU-skinning-by-default-and-no-GPU-skinning-shaders-.patch
ps3/0003-Build-only-the-world-shader-variants-that-can-be-dra.patch
ps3/0004-Sky-boxes-and-cube-maps-from-their-.dds-and-one-side.patch
ps3/0005-Free-the-lightmaps-CPU-copies-once-uploaded.patch
ps3/0006-CPU-skinning-through-libspeq-on-the-PS3-s-SPEs.patch
ps3/0007-Do-not-send-shader-uniforms-whose-value-did-not-chan.patch
ps3/0008-Bind-the-textures-of-a-batch-in-one-go-glbatchtmu.patch
ps3/0009-Upload-only-the-particles-that-exist-glpartvbo.patch
ps3/0010-Water-occlusion-queries-without-waiting-for-the-GPU-.patch
ps3/0011-World-normals-and-tangents-as-16-bit-signed-normaliz.patch
