ps3/0001-Big-endian-byte-order-correct-alpha-premultiply-coll.patch
ps3/0002-Sounds-WAV-samples-little-endian-to-host-order-kept-.patch
ps3/0003-ES_LOW_MEMORY-build-option-mallopt-in-main-two-loade.patch
ps3/0004-OpenGL-2-sprites-as-a-2D-atlas-instead-of-a-3D-textu.patch
ps3/0005-OpenGL-2-fog-map-as-GL_LUMINANCE8.patch
ps3/0006-OpenGL-2-GLSL-1.20-shaders-in-shaders-gl2-loaded-ins.patch
ps3/0007-Unit-tests-for-the-byte-order-premultiply-masks-WAV-.patch
ps3/0009-ES_LOW_MEMORY-bound-the-decoded-images-waiting-for-u.patch
ps3/0010-ES_LOW_MEMORY-halve-big-sprites-frame-by-frame-in-th.patch
ps3/0011-ES_LOW_MEMORY-read-a-sound-s-samples-when-it-is-firs.patch
ps3/0012-ES_LOW_MEMORY-cheap-ship-outlines-by-default-the-ful.patch
