Source: devilutionx
# Section stays games on purpose: non-free/* marks licensed game data here (docs/PACKAGING.md). The licence
# (Sustainable Use License 1.0, non-commercial) is said in the description, README.Debian and copyright.
Section: games
Priority: optional
Maintainer: Tiberiu Chibici <chibicitiberiu@gmail.com>
Build-Depends:
 cmake,
 debhelper-compat (= 13),
 libbz2-dev,
 libfmt-dev,
 libsdl2-dev,
 libsdl2-image-dev,
 libsimpleini-dev,
 libsodium-dev,
 ninja-build,
 pkgconf,
 zlib1g-dev,
Standards-Version: 4.7.0
Homepage: https://github.com/diasurgical/devilutionX
Rules-Requires-Root: no

Package: devilutionx
Architecture: any
Depends: ${misc:Depends}, ${shlibs:Depends}
Description: engine for Diablo and Hellfire (needs the game's data)
 DevilutionX runs Diablo (1996) and its expansion Hellfire on modern systems:
 an 8-bit software renderer scaled to the screen, gamepad support (SDL game
 controllers), widescreen views, LAN multiplayer over TCP and many fixes to
 the original game.
 .
 It needs the original game's data, which is not part of this package:
 DIABDAT.MPQ from your own copy of Diablo (CD or GOG), the hf*.mpq files for
 Hellfire, or spawn.mpq from the free shareware version. Put them in
 ~/.local/share/diasurgical/devilutionx/ (or /usr/share/diasurgical/devilutionx/).
 .
 Non-free licence: the Sustainable Use License 1.0 allows personal and
 non-commercial use and free-of-charge distribution only (see
 /usr/share/doc/devilutionx/copyright). This is a modified build (README.Debian).
 .
 This build has no ZeroTier (online) multiplayer and no Discord integration.
