path_max.diff
src_glx_dri_common.h.diff
lp2143073.patch
ps3/0001-nouveau-ps3-detect-pushbufs.patch
ps3/0002-nouveau-mm-slab-oom.patch
ps3/0003-nv30-context-pushbuf.patch
ps3/0004-nv30-screen-rsx.patch
ps3/0005-nv30-vbo-gpu-fetch.patch
ps3/0006-nv30-query-notifier.patch
ps3/0007-nv30-texture-uploads.patch
ps3/0008-nvfx-fp-export32.patch
ps3/0009-dri-gbm-loader-host-order-8888.patch
ps3/0010-ffvertex-fog-distance.patch
ps3/0011-s3tc-libspeq.patch
ps3/0012-nv30-two-byte-texels-big-endian.patch
ps3/0013-nv30-thin-mip-levels.patch
ps3/0014-nv30-blit-source-alignment.patch
ps3/0015-nouveau-fence-ref-unchanged.patch
ps3/0016-nv30-validate-fence-unchanged.patch
ps3/0017-nouveau-winsys-validate-kref-once.patch
ps3/0019-nouveau-winsys-no-relocations-on-the-PS3.patch
ps3/0020-nv30-invalidate-the-texture-cache-only-after-texture.patch
ps3/0021-nv30-no-second-vertex-cache-invalidate-in-draws-afte.patch
ps3/0022-nv30-no-vertex-format-rewrite-when-only-the-vertex-b.patch
ps3/0023-nv30-no-constant-buffer-allocation-per-constant-upda.patch
ps3/0024-nv30-no-texture-unit-rewrite-when-its-view-and-sampl.patch
ps3/0025-nv30-upload-consecutive-changed-vertex-program-const.patch
ps3/0026-nv30-optional-submission-every-N-draws-on-the-PS3-NV.patch
ps3/0027-nv30-submit-when-the-GPU-caught-up-and-a-share-of-a-.patch
ps3/0028-nv30-reference-the-index-buffer-before-validation-so.patch
ps3/0029-nv30-assume-nothing-of-the-GPU-state-once-the-contex.patch
ps3/0030-nv30-indices-the-CPU-holds-go-to-the-GPU-through-the.patch
ps3/0031-nv30-fragment-program-constant-changes-run-from-a-st.patch
ps3/0032-s3tc-dxt5-libspeq.patch
ps3/0033-translate-8-bit-vertex-attributes-to-floats-through-.patch
ps3/0034-nouveau-recycle-the-wait-buffers-of-deleted-fences-N.patch
ps3/0035-nv30-sleep-on-the-query-s-fence-instead-of-spinning-.patch
ps3/0036-nv30-texture-uploads-reuse-idle-mapped-staging-buffe.patch
ps3/0037-nv30-optional-limits-on-nouveau-s-system-memory-copi.patch
ps3/0038-mesa-texture-compression-at-upload-for-every-game-NV.patch
ps3/0039-nv30-compiled-programs-in-the-disk-shader-cache-NV30.patch
ps3/0040-nv30-big-texture-uploads-reuse-staging-buffers-too-N.patch
ps3/0041-nouveau-submit-for-deferred-frees-only-past-a-set-co.patch
ps3/0042-nv30-submit-a-query-s-batch-when-its-result-is-wante.patch
ps3/0043-nv30-signed-8-bit-vertex-attributes-normalized-in-th.patch
ps3/0044-vbo-index-array-min-max-in-AltiVec-NV30_MINMAX_VMX.patch
ps3/0045-nv30-TXB-as-TEX-on-the-RSX-NV30_TXB_HW-1-keeps-the-h.patch
ps3/0046-nv30-a-query-whose-report-slot-is-taken-back-keeps-i.patch
ps3/0047-u_upload-st-nv30-an-upload-buffer-that-cannot-be-had.patch
ps3/0048-nouveau-a-buffer-allocation-that-fails-fails-the-cal.patch
ps3/0049-nouveau-nv30-out-of-GART-a-context-keeps-its-fence-a.patch
ps3/0050-nv30-GL_POINT_SMOOTH-points-are-round-NV30_POINT_SMO.patch
ps3/0051-nv30-point-sizes-from-the-vertex-program-POINT_PARAM.patch
ps3/0052-nv30-no-A16-X16-textures-on-the-PS3.patch
ps3/0053-nouveau-nv30-recover-from-a-submission-ps3rsx-cancel.patch
ps3/0054-loader-dri3-keep-the-back-buffers-we-have-when-anoth.patch
