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BomberClone

Gold ยท 79 0.1 h played, 0 crashes

A Bomberman clone: blow up walls and the other players with bombs, alone against bots or with friends.

controller: partial arcade, action 2d bomberman multiplayer local multiplayer

How it's built, patched and set up for its played test. The numbers are under Test runs.

BomberClone 0.11.9, an Atomic Bomberman clone (SDL 1.2 on sdl12-compat, up to 8 local or network players), is Debian’s 0.11.9-9 with two patches of ours. Its played session (2026-10-26, about 5 minutes against bots) had a 50 fps median, no crash, the picture right (4:3 with bars at the sides) and the sound effects and music heard; the gamepad works in matches but not in the menus.

Packages and patches

bomberclone, bomberclone-data (0.11.9-9+ps3.N, packages/bomberclone), replacing Debian’s; in no suite.

  • 0001: main() returned after gfx_shutdown() without snd_shutdown() or SDL_Quit(), so SDL_mixer’s audio thread was still running while exit() ran the libraries’ destructors. With SDL 1.2 provided by sdl12-compat (over SDL2 and SDL3, as in Debian now) the thread then called into torn-down state, and the game segfaulted on every quit, from the menu or on SIGTERM. Now it closes the audio and SDL first.
  • 0002: full screen by default (it started in a 640x480 window on the desktop); the saved config and the Options menu still change it.

How it performs

Played (rules 2.0, Mesa ps3.860, kernel .786, bomberclone ps3.758): 50 fps median, 1% low 28, 2.1 s of stutter a minute with a 2.4 s longest frame, a 16.5 s load, 62 MB RSS. The sound: 219 xruns, one audible dropout in the play (9 more around the screenshots, the recorder’s own). The player quit from the menu, cleanly. The played test (rating/test.toml) sets its settings file ~/.bomberclone.cfg aside per session; the recipe (benchmark/recipe.sh) is for sessions only, no benchmark.

Known problems

  • The gamepad works in matches but not in the menus: BomberClone’s menus read the keyboard only (as on the PC).
  • The HUD text is small at 1080p (12 px: Player1, Bombs, Range, Speed at the top).

Build

Packagesbomberclone, bomberclone-data
Suitenot in the game suite yet
Game datacomes with the packages

Our source packages

Played test

What a played session sets up (rating/test.toml); the medal comes from these sessions only.

Processbomberclone
Set aside~/.bomberclone.cfg, ~/.bomberclone (the game starts on fresh defaults)
Command/usr/games/bomberclone