Session of 2026-10-26
| Game | yamagi-quake2 8.70+dfsg-1 on Walnut 0.1, started as Quake II (demo) |
|---|---|
| Played | 7.9 min at 1920x1080; it ended: quit |
| Rules | rules 2.2 (2026-10-26) |
| On its own | Gold · 88 this session alone; the game's rating merges its sessions (how) |
Aspects
| Aspect | Score (of 100) | What was measured | |
|---|---|---|---|
| Frame rate (22) | 83/100 | median 60 fps, 1% low 33 | |
| Smoothness (18) | 85/100 | 0.3 s of stutter a minute, longest frame 703 ms | |
| Sound (12) | 100/100 | 0.0 audible sound dropouts a minute | |
| Picture (12) | 75/100 | a missing element (HUD, models, shadows, an effect) -25 (PS3/Walnut only) | |
| Stability (12) | 90/100 | 0 crashes, 0 unclean quits in 0.1 h of play (provisional: under 1 h) | |
| Controls (10) | 100/100 | 1 of 1 tested checks pass (designed for keyboard and mouse: the gamepad only makes the badge) | |
| Display (6) | 85/100 | fullscreen 1920x1080; text 8 px high at 1080p -15 | |
| Features (5) | 100/100 | 1 of 1 tested checks pass | |
| Load (3) | 94/100 | 18 s to the game's first screen (the level load not measured: no play mark or no input log) |
Sound
| Audible dropouts | 0 |
|---|---|
| Buffer underruns | 2 (most are too short to hear; the audible ones are counted as dropouts) |
Builds
| yamagi-quake2 | 8.70+dfsg-1+ps3.839 Walnut's build |
|---|---|
| Linux kernel | 6.12.111+ps3.786 Walnut's build |
| Mesa | 26.2.4-1+ps3.827 Walnut's build |
| ps3rsx | 0.788+k6.12.111+ps3.786 Walnut's build |
The player's answers
| Did you hear the sound effects? | Yes |
|---|---|
| Did you hear the music? | Yes |
| Visual glitches? | Minor |
| Gamepad in the menus | Didn't try |
| Gamepad in play | Didn't try |
| Keyboard and mouse | Worked |
| Menus and modes you opened | Worked |
| Saving and loading | Didn't try |
Notes: Particle effects are rendering as squares
Picture review
minor: Quake II's demo level as it looks; the particles square; most shots show the key-binding menu (the player rebinding the shipped E/S/D/F movement to WASD)
| Stretched or squashed | no |
|---|---|
| Smallest text | 8 px at 1080p: the menus' and HUD's text (the key-binding list): the interface at scale 1 at 1080p |
| Mouse pointer | hidden |
| Picture defect | missing (PS3/Walnut only): round particles (blood, sparks, bullet trails) draw as squares: the RSX's Mesa driver lacks smooth points (the player; a Mesa fix in progress) |
