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Diablo (DevilutionX)

Gold · 84 0.3 h played, 0 crashes

A dark fantasy action RPG: descend through the dungeon beneath Tristram, kill monsters and collect loot (needs your own game files).

Genre
action
Theme
fantasy
Players
single player online multiplayer
Input
supports gamepad
Needs
your own game data

All test runs

Session of 2026-10-29

Gamedevilutionx 1.5.5-1+ps3.931~dev20261028204953 on Walnut 0.1, started as DevilutionX
Played21.2 min at 1920x1080; it ended: quit
Rulesrules 2.3 (2026-10-30)
On its own Gold · 84 this session alone; the game's rating merges its sessions (how)

Aspects

AspectScore (of 100)What was measured
Frame rate (22) 70/100median 59 fps, 1% low 24
Smoothness (18) 62/1000.6 s of stutter a minute, longest frame 2296 ms
Sound (12) 100/1000.1 audible sound dropouts a minute
Picture (12) 95/100minor cosmetic: a small visual quirk that doesn't affect play or readability (e.g. a semitransparent cursor, a one-pixel seam, a slightly wrong shade in one UI element) -5 (PS3/Walnut only)
Stability (12) 91/1000 crashes, 0 unclean quits in 0.4 h of play (provisional: under 1 h)
Controls (10) 100/1005 of 5 tested checks pass
Display (6) 90/100fullscreen 1920x1080; a desktop mouse pointer over the game -10
Features (5) 100/1001 of 1 tested checks pass
Load (3) 100/10015 s to the game's first screen (the level load not measured: no play mark or no input log)

Sound

Audible dropouts2 (0.1 a minute); 1 more at the recorder's screenshots, left out
Buffer underruns11 (most are too short to hear; the audible ones are counted as dropouts)

Builds

devilutionx1.5.5-1+ps3.931~dev20261028204953 Walnut's build
Linux kernel6.12.111+ps3.874 Walnut's build
Mesa26.2.4-1+ps3.924 Walnut's build
ps3rsx0.924+k6.12.111+ps3.874 Walnut's build

The player's answers

Did you hear the sound effects?Yes
Did you hear the music?Yes
Visual glitches?Didn't notice any
Gamepad in the menusWorked
Gamepad in playSeamless
Keyboard and mouseWorked
Menus and modes you openedWorked
Saving and loadingDidn't try

Notes: Very minor issue, cursor is semitransparent

Picture review

ok, 21 shots of a 21.5 min session: Tristram by dusk then cathedral levels, inventory panel open, drawn as DevilutionX does (isometric tiles, wall transparency, belt, health and mana globes, flames); no PC reference, judged against what the game looks like

Stretched or squashedno
Smallest text26 px at 1080p: the panel buttons CHAR/QUESTS/MAP/MENU labels (inventory item text not in shots)
Mouse pointervisible
Picture defectminor (PS3/Walnut only): the mouse cursor draws semitransparent (the player's form note, 'very minor'); re-filed from colours 2026-10-30; X cursors are not in the xwd captures, so the shots can't show it

Screenshots

Diablo (DevilutionX) on the PS3 Diablo (DevilutionX) on the PS3 Diablo (DevilutionX) on the PS3 Diablo (DevilutionX) on the PS3