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Trigger Rally

Rust · 84 0.1 h played, 0 crashes

A 3D rally racing game: drive a rally car over dirt tracks against the clock.

Genre
racing
Players
single player
Input
made for keyboard and mouse
View
3D

All test runs

Session of 2026-10-29

Gametrigger-rally 0.6.6.1-4+b1 on Walnut 0.1, started as Trigger Rally
Played5 min at 1920x1080; it ended: quit
Rulesrules 2.3 (2026-10-30)
On its own Rust · 84 (picture broken (the player saw it broken)) this session alone; the game's rating merges its sessions (how)

Aspects

AspectScore (of 100)What was measured
Frame rate (22) 70/100median 58 fps, 1% low 24
Smoothness (18) 74/1000.6 s of stutter a minute, longest frame 448 ms
Sound (12) 100/1000.0 audible sound dropouts a minute
Picture (12) 75/100a missing element (HUD, models, shadows, an effect) -25 (PS3/Walnut only)
Stability (12) 90/1000 crashes, 0 unclean quits in 0.1 h of play (provisional: under 1 h)
Controls (10) 100/1001 of 1 tested checks pass (designed for keyboard and mouse: the gamepad only makes the badge)
Display (6) 100/100fullscreen 1920x1080
Features (5) 100/1001 of 1 tested checks pass
Load (3) 97/10017 s to the game's first screen (the level load not measured: no play mark or no input log)

Sound

Audible dropouts0

Builds

trigger-rally0.6.6.1-4+b1
Linux kernel6.12.111+ps3.874 Walnut's build
Mesa26.2.4-1+ps3.1139~dev20261029214356 Walnut's build
ps3rsx0.924+k6.12.111+ps3.874 Walnut's build

The player's answers

Did you hear the sound effects?Yes
Did you hear the music?No music in this game
Visual glitches?Broken
Gamepad in the menusDidn't
Gamepad in playDidn't work
Keyboard and mouseWorked
Menus and modes you openedWorked
Saving and loadingDidn't try

Notes: No textures, skybox is a grayscale gradient, car renders completely black. No gamepad support at all, menu navigation only works with mouse.

Picture review

wrong: 5 shots of three Trigger Cup stages (warmup, operation, old): the terrain, the HUD, the minimap and the co-driver signs are textured, but the car is black, the buildings and rocks are flat untextured grey and the sky is a grey fog gradient (the player's note: no textures, grayscale skybox, black car); dmesg has a stream of ps3rsx 'out of VRAM' failures for 1024x1024 and smaller textures. The smoke run on the desert stage (2026-10-28) was fully textured. No PC reference

Stretched or squashedno
Smallest text18 px at 1080p: the MPH label under the speed (HUD, bottom right)
Mouse pointerhidden
Picture defectmissing (PS3/Walnut only): textures on the car (drawn black), the buildings and rocks (flat grey) and the sky (a grey gradient), every stage of the session
Brokenpad play (also on the PC): the DualShock drives nothing (the game's default configuration has both joystick blocks enable="no")
Brokenpad menus (also on the PC): the menus answer only the mouse (upstream 0.6.6.1)

Screenshots

Trigger Rally on the PS3 Trigger Rally on the PS3 Trigger Rally on the PS3 Trigger Rally on the PS3