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Trigger Rally

Rust ยท 84 0.1 h played, 0 crashes

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A 3D rally racing game: drive a rally car over dirt tracks against the clock.

Genre
racing
Players
single player
Input
made for keyboard and mouse
View
3D

Rating

Rust, playable but broken: picture broken (the player saw it broken).

AspectScore (of 100)What was measured
Frame rate (22) 70/100 median 58 fps, 1% low 24
Smoothness (18) 74/100 0.6 s of stutter a minute, longest frame 448 ms
Sound (12) 100/100 0.0 audible sound dropouts a minute
Picture (12) 75/100 a missing element (HUD, models, shadows, an effect) -25 (PS3/Walnut only)
Stability (12) 90/100 0 crashes, 0 unclean quits in 0.1 h of play (provisional: under 1 h)
Controls (10) 100/100 1 of 1 tested checks pass (designed for keyboard and mouse: the gamepad only makes the badge)
Display (6) 100/100 fullscreen 1920x1080
Features (5) 100/100 1 of 1 tested checks pass
Load (3) 97/100 17 s to the game's first screen (the level load not measured: no play mark or no input log)
  • Picture: a missing element (HUD, models, shadows, an effect) (textures on the car (drawn black), the buildings and rocks (flat grey) and the sky (a grey gradient), every stage of the session), -25 PS3/Walnut only

Rated from 1 session, 5 minutes of play on trigger-rally 0.6.6.1-4+b1 (Walnut 0.1). Details

Known issues

  • On bigger stages, such as the city, the textures don't fit in video memory: buildings and the sky draw untextured and the car black. A fix is being worked on.
  • The DualShock doesn't work in the game yet; it plays with the keyboard. A fix is being worked on.
  • The menus flashed between two screens; Walnut's Mesa fixes this (patch 0054, in testing).

The game's home page: https://trigger-rally.sourceforge.io/. License: GPL-2.0-or-later.