All test runs
Session of 2026-10-29
| Game | trigger-rally 0.6.6.1-4+b1 on Walnut 0.1, started as Trigger Rally |
| Played | 5 min at 1920x1080; it ended: quit |
| Rules | rules 2.3 (2026-10-30) |
| On its own |
Rust · 84
(picture broken (the player saw it broken)) this session alone; the game's rating merges its sessions (how) |
Aspects
| Aspect | Score (of 100) | | What was measured |
| Frame rate (22) |
70/100 | | median 58 fps, 1% low 24 |
| Smoothness (18) |
74/100 | | 0.6 s of stutter a minute, longest frame 448 ms |
| Sound (12) |
100/100 | | 0.0 audible sound dropouts a minute |
| Picture (12) |
75/100 | | a missing element (HUD, models, shadows, an effect) -25 (PS3/Walnut only) |
| Stability (12) |
90/100 | | 0 crashes, 0 unclean quits in 0.1 h of play (provisional: under 1 h) |
| Controls (10) |
100/100 | | 1 of 1 tested checks pass (designed for keyboard and mouse: the gamepad only makes the badge) |
| Display (6) |
100/100 | | fullscreen 1920x1080 |
| Features (5) |
100/100 | | 1 of 1 tested checks pass |
| Load (3) |
97/100 | | 17 s to the game's first screen (the level load not measured: no play mark or no input log) |
Sound
Builds
| trigger-rally | 0.6.6.1-4+b1 |
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| Linux kernel | 6.12.111+ps3.874 Walnut's build |
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| Mesa | 26.2.4-1+ps3.1139~dev20261029214356 Walnut's build |
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| ps3rsx | 0.924+k6.12.111+ps3.874 Walnut's build |
The player's answers
| Did you hear the sound effects? | Yes |
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| Did you hear the music? | No music in this game |
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| Visual glitches? | Broken |
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| Gamepad in the menus | Didn't |
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| Gamepad in play | Didn't work |
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| Keyboard and mouse | Worked |
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| Menus and modes you opened | Worked |
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| Saving and loading | Didn't try |
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Notes: No textures, skybox is a grayscale gradient, car renders completely black. No gamepad support at all, menu navigation only works with mouse.
Picture review
wrong: 5 shots of three Trigger Cup stages (warmup, operation, old): the terrain, the HUD, the minimap and the co-driver signs are textured, but the car is black, the buildings and rocks are flat untextured grey and the sky is a grey fog gradient (the player's note: no textures, grayscale skybox, black car); dmesg has a stream of ps3rsx 'out of VRAM' failures for 1024x1024 and smaller textures. The smoke run on the desert stage (2026-10-28) was fully textured. No PC reference
| Stretched or squashed | no |
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| Smallest text | 18 px at 1080p: the MPH label under the speed (HUD, bottom right) |
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| Mouse pointer | hidden |
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| Picture defect | missing (PS3/Walnut only): textures on the car (drawn black), the buildings and rocks (flat grey) and the sky (a grey gradient), every stage of the session |
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| Broken | pad play (also on the PC): the DualShock drives nothing (the game's default configuration has both joystick blocks enable="no") |
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| Broken | pad menus (also on the PC): the menus answer only the mouse (upstream 0.6.6.1) |
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Screenshots