All test runs
Session of 2026-10-29
| Game | devilutionx 1.5.5-1+ps3.931~dev20261028204953 on Walnut 0.1, started as DevilutionX |
| Played | 21.2 min at 1920x1080; it ended: quit |
| Rules | rules 2.3 (2026-10-30) |
| On its own |
Gold · 84
this session alone; the game's rating merges its sessions (how) |
Aspects
| Aspect | Score (of 100) | | What was measured |
| Frame rate (22) |
70/100 | | median 59 fps, 1% low 24 |
| Smoothness (18) |
62/100 | | 0.6 s of stutter a minute, longest frame 2296 ms |
| Sound (12) |
100/100 | | 0.1 audible sound dropouts a minute |
| Picture (12) |
95/100 | | minor cosmetic: a small visual quirk that doesn't affect play or readability (e.g. a semitransparent cursor, a one-pixel seam, a slightly wrong shade in one UI element) -5 (PS3/Walnut only) |
| Stability (12) |
91/100 | | 0 crashes, 0 unclean quits in 0.4 h of play (provisional: under 1 h) |
| Controls (10) |
100/100 | | 5 of 5 tested checks pass |
| Display (6) |
90/100 | | fullscreen 1920x1080; a desktop mouse pointer over the game -10 |
| Features (5) |
100/100 | | 1 of 1 tested checks pass |
| Load (3) |
100/100 | | 15 s to the game's first screen (the level load not measured: no play mark or no input log) |
Sound
| Audible dropouts | 2 (0.1 a minute); 1 more at the recorder's screenshots, left out |
| Buffer underruns | 11 (most are too short to hear; the audible ones are counted as dropouts) |
Builds
| devilutionx | 1.5.5-1+ps3.931~dev20261028204953 Walnut's build |
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| Linux kernel | 6.12.111+ps3.874 Walnut's build |
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| Mesa | 26.2.4-1+ps3.924 Walnut's build |
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| ps3rsx | 0.924+k6.12.111+ps3.874 Walnut's build |
The player's answers
| Did you hear the sound effects? | Yes |
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| Did you hear the music? | Yes |
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| Visual glitches? | Didn't notice any |
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| Gamepad in the menus | Worked |
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| Gamepad in play | Seamless |
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| Keyboard and mouse | Worked |
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| Menus and modes you opened | Worked |
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| Saving and loading | Didn't try |
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Notes: Very minor issue, cursor is semitransparent
Picture review
ok, 21 shots of a 21.5 min session: Tristram by dusk then cathedral levels, inventory panel open, drawn as DevilutionX does (isometric tiles, wall transparency, belt, health and mana globes, flames); no PC reference, judged against what the game looks like
| Stretched or squashed | no |
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| Smallest text | 26 px at 1080p: the panel buttons CHAR/QUESTS/MAP/MENU labels (inventory item text not in shots) |
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| Mouse pointer | visible |
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| Picture defect | minor (PS3/Walnut only): the mouse cursor draws semitransparent (the player's form note, 'very minor'); re-filed from colours 2026-10-30; X cursors are not in the xwd captures, so the shots can't show it |
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Screenshots