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OpenTTD

Gold · 83 with OpenTTD (OpenGL) 0.1 h played, 0 crashes

A transport simulation: build railways, roads, ships and airports and run a profitable company.

made for keyboard and mouse keyboard and mouse simulation, strategy transport management tycoon multiplayer

All test runs

Session of 2026-10-25

Gameopenttd 15.1-1 on Walnut 0.1, started as OpenTTD (OpenGL)
Played6.3 min at 1920x1080; it ended: quit
Rulesrules 1.0 (2026-10-24)
On its own Gold · 83 this session alone; the game's rating merges its sessions (how)

Aspects

AspectScore (of 100)What was measured
Frame rate (25) 74/100median 60 fps, 1% low 27
Smoothness (20) 64/1001.4 s of stutter a minute, longest frame 521 ms
Sound (15) 97/1000.7 audible sound dropouts a minute
Picture (15) 100/1000 of 4 capture points differ from the PC
Stability (15) 90/1000 crashes in 0.1 h of play (provisional: under 1 h)
Display (5) not testednot measured in this session
Load (5) 96/10018 s from launch to the game's first screen

Sound

Audible dropouts4 (0.69 a minute); 16 more at the recorder's screenshots, left out
Buffer underruns3978 (most are too short to hear; the audible ones are counted as dropouts)

Builds

openttd15.1-1+ps3.721 Walnut's build
Linux kernel6.12.111+ps3.747 Walnut's build
Mesa26.2.4-1+ps3.819 Walnut's build
ps3rsx0.735+k6.12.111+ps3.747 Walnut's build

The player's answers

Did you hear the sound effects?Yes
Did you hear the music?Yes
ControlsKeyboard and mouse only

Notes: Small difference from PC version related to water rendering - seems to have some glitches making it fade to white/really bright in and out, doesn't happen on pc

Picture review

ok: the map, terrain, towns, trains and the windows as on the PC, except the water: it pulses to white or very bright (the player; not on the PC)

Screenshots

OpenTTD on the PS3 OpenTTD on the PS3 OpenTTD on the PS3 OpenTTD on the PS3