Session of 2026-10-25
| Game | openttd 15.1-1 on Walnut 0.1, started as OpenTTD (OpenGL) |
|---|---|
| Played | 6.3 min at 1920x1080; it ended: quit |
| Rules | rules 1.0 (2026-10-24) |
| On its own | Gold · 83 this session alone; the game's rating merges its sessions (how) |
Aspects
| Aspect | Score (of 100) | What was measured | |
|---|---|---|---|
| Frame rate (25) | 74/100 | median 60 fps, 1% low 27 | |
| Smoothness (20) | 64/100 | 1.4 s of stutter a minute, longest frame 521 ms | |
| Sound (15) | 97/100 | 0.7 audible sound dropouts a minute | |
| Picture (15) | 100/100 | 0 of 4 capture points differ from the PC | |
| Stability (15) | 90/100 | 0 crashes in 0.1 h of play (provisional: under 1 h) | |
| Display (5) | not tested | not measured in this session | |
| Load (5) | 96/100 | 18 s from launch to the game's first screen |
Sound
| Audible dropouts | 4 (0.69 a minute); 16 more at the recorder's screenshots, left out |
|---|---|
| Buffer underruns | 3978 (most are too short to hear; the audible ones are counted as dropouts) |
Builds
| openttd | 15.1-1+ps3.721 Walnut's build |
|---|---|
| Linux kernel | 6.12.111+ps3.747 Walnut's build |
| Mesa | 26.2.4-1+ps3.819 Walnut's build |
| ps3rsx | 0.735+k6.12.111+ps3.747 Walnut's build |
The player's answers
| Did you hear the sound effects? | Yes |
|---|---|
| Did you hear the music? | Yes |
| Controls | Keyboard and mouse only |
Notes: Small difference from PC version related to water rendering - seems to have some glitches making it fade to white/really bright in and out, doesn't happen on pc
Picture review
ok: the map, terrain, towns, trains and the windows as on the PC, except the water: it pulses to white or very bright (the player; not on the PC)



