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Doom

Untested nobody has played it on Walnut yet

id Software's 1993 first person shooter, The Ultimate Doom's four episodes, played with DSDA-Doom from your own copy.

needs your own data made for keyboard and mouse keyboard and mouse shooter fps classic doom single player

How it's built, patched and set up for its played test. The numbers are under Test runs.

Doom runs on DSDA-Doom, the Doom port Walnut packages and patches for the PS3 (big-endian sound lumps, textures in formats the RSX has, batched GL draws). The engine is free; the game’s data is not, so Walnut doesn’t offer it: Walnut Games makes a package of it from your own copy (the Overview’s Installation, and the Guides). Nobody has played it on Walnut yet. DSDA-Doom with Freedoom runs at about 56 frames a second on its OpenGL renderer; with this game’s WAD it has not been tried.

Status

Untested on the PS3: published so that Walnut Games can set up its data; nobody has played it on Walnut yet. Its launchers start DSDA-Doom 0.30.0 (Debian’s package with Walnut’s patches, dsda-doom), which plays Freedoom 2 at about 56 fps on its OpenGL renderer.

  • Data: game-data-packager’s doom-wad (build.toml [data_setup]), made from the player’s own copy; the WADs go to /usr/share/games/doom/, where Freedoom’s are.
  • Launchers (desktop/launchers), one per IWAD, NoDisplay=true with X-Walnut-Requires= the WAD (shown once the menu rule for it exists, PLAN 5.10):
    • dsda-doom -iwad /usr/share/games/doom/doom.wad -vidmode gl -width 1920 -height 1080 -fullscreen

Build

Packagesdsda-doom
Suitenot in the game suite yet
Game datathe player supplies it (see the game's page)

Our source packages

None: the game runs from Debian's packages as they are.