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Yamagi Quake II

Gold · 88 0.1 h played, 0 crashes

A modernised engine for id Software's Quake II, with the original single player and multiplayer game.

needs your own data made for keyboard and mouse controller: partial shooter fps classic 3d single player

All test runs

Session of 2026-10-26

Gameyamagi-quake2 8.70+dfsg-1 on Walnut 0.1, started as Quake II (demo)
Played7.9 min at 1920x1080; it ended: quit
Rulesrules 2.2 (2026-10-26)
On its own Gold · 88 this session alone; the game's rating merges its sessions (how)

Aspects

AspectScore (of 100)What was measured
Frame rate (22) 83/100median 60 fps, 1% low 33
Smoothness (18) 85/1000.3 s of stutter a minute, longest frame 703 ms
Sound (12) 100/1000.0 audible sound dropouts a minute
Picture (12) 75/100a missing element (HUD, models, shadows, an effect) -25 (PS3/Walnut only)
Stability (12) 90/1000 crashes, 0 unclean quits in 0.1 h of play (provisional: under 1 h)
Controls (10) 100/1001 of 1 tested checks pass (designed for keyboard and mouse: the gamepad only makes the badge)
Display (6) 85/100fullscreen 1920x1080; text 8 px high at 1080p -15
Features (5) 100/1001 of 1 tested checks pass
Load (3) 94/10018 s to the game's first screen (the level load not measured: no play mark or no input log)

Sound

Audible dropouts0
Buffer underruns2 (most are too short to hear; the audible ones are counted as dropouts)

Builds

yamagi-quake28.70+dfsg-1+ps3.839 Walnut's build
Linux kernel6.12.111+ps3.786 Walnut's build
Mesa26.2.4-1+ps3.827 Walnut's build
ps3rsx0.788+k6.12.111+ps3.786 Walnut's build

The player's answers

Did you hear the sound effects?Yes
Did you hear the music?Yes
Visual glitches?Minor
Gamepad in the menusDidn't try
Gamepad in playDidn't try
Keyboard and mouseWorked
Menus and modes you openedWorked
Saving and loadingDidn't try

Notes: Particle effects are rendering as squares

Picture review

minor: Quake II's demo level as it looks; the particles square; most shots show the key-binding menu (the player rebinding the shipped E/S/D/F movement to WASD)

Stretched or squashedno
Smallest text8 px at 1080p: the menus' and HUD's text (the key-binding list): the interface at scale 1 at 1080p
Mouse pointerhidden
Picture defectmissing (PS3/Walnut only): round particles (blood, sparks, bullet trails) draw as squares: the RSX's Mesa driver lacks smooth points (the player; a Mesa fix in progress)

Screenshots

Yamagi Quake II on the PS3