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dsda-doom

Gold · 90 with DSDA-Doom (OpenGL) 0.1 h played, 0 crashes

A Doom source port with an OpenGL renderer, accurate demo playback and many mod features.

made for keyboard and mouse keyboard and mouse shooter fps classic doom mods

All test runs

Session of 2026-10-25

Gamedsda-doom 0.30.0+dfsg-1 on Walnut 0.1, started as DSDA-Doom (OpenGL)
Played9.2 min at 1920x1080; it ended: quit
Rulesrules 1.0 (2026-10-24)
On its own Gold · 90 this session alone; the game's rating merges its sessions (how)

Aspects

AspectScore (of 100)What was measured
Frame rate (25) 89/100median 58 fps, 1% low 37
Smoothness (20) 89/1000.3 s of stutter a minute, longest frame 333 ms
Sound (15) 77/1007.5 audible sound dropouts a minute
Picture (15) 100/1000 of 4 capture points differ from the PC
Stability (15) 91/1000 crashes in 0.2 h of play (provisional: under 1 h)
Display (5) not testednot measured in this session
Load (5) 100/10014 s from launch to the game's first screen

Sound

Audible dropouts65 (7.51 a minute); 33 more at the recorder's screenshots, left out
Buffer underruns10322 (most are too short to hear; the audible ones are counted as dropouts)

Builds

dsda-doom0.30.0+dfsg-1+ps3.786 Walnut's build
Linux kernel6.12.111+ps3.747 Walnut's build
Mesa26.2.4-1+ps3.721 Walnut's build
ps3rsx0.735+k6.12.111+ps3.747 Walnut's build

The player's answers

Did you hear the sound effects?Yes
Did you hear the music?Yes
ControlsKeyboard and mouse only

Picture review

ok: Freedoom 2 levels, weapons, monsters and the status bar with the OpenGL renderer, as on the PC

Screenshots

dsda-doom on the PS3 dsda-doom on the PS3 dsda-doom on the PS3 dsda-doom on the PS3