0001-wzmaplib-include-cstdint-for-gcc-16.patch
0002-autogame-WZ_AUTOGAME_SPEED-sets-the-game-speed.patch
0003-terrain-transparent-decal-colour-by-bytes-not-an-endia.patch
0004-etcpak-DXT1-DXT5-blocks-right-on-big-endian-hosts.patch
0005-radar-overlay-colour-by-bytes-not-by-shifts.patch
0006-gl-unbind-GL_TEXTURE_2D_ARRAY-only-when-texture-arrays-exist.patch
0007-stb_image_resize-no-loop-vectorization-on-AltiVec-without-VSX.patch
0008-oggopus-native-endian-samples-for-OpenAL.patch
0009-gl-GLSL-1.20-texture-lookups-without-a-bias-argument.patch
0010-texture-size-512-by-default-on-the-Cell-build.patch
