Played sessions
Testing is done with Walnut's rating tool (walnut-rate, on the console): how ratings are made and submitted.
Builds:
Walnut 0.1,
chromium-bsu 0.9.16.1-5+ps3.931~dev20261028202149
The platform builds under it (3)
| Linux kernel | 6.12.111+ps3.874 Walnut's build |
|---|---|
| Mesa | 26.2.4-1+ps3.924 Walnut's build |
| ps3rsx | 0.924+k6.12.111+ps3.874 Walnut's build |
| Date | Launcher | Rules | Play | Ended | Picture | |
|---|---|---|---|---|---|---|
| 2026-10-29 | Chromium B.S.U. | 2.3 | 4 min | quit | ok | Details |
Download all sessions as CSV (one row per session, the aspects as columns)
Rating history
The rating on each version it was tested on, newest first: each row is rated from that version's sessions alone, under the newest rules those sessions have the data for.
| Version | Tested | Medal | Rules | Frame rate | Smoothness | Sound | Picture | Stability | Controls | Display | Features | Load | Play |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Walnut 0.1 chromium-bsu 0.9.16.1-5+ps3.931~dev20261028202149 |
2026-10-29 | Platinum · 97 | 2.3 | 94 | 97 | 100 | 100 | 90 | 100 | 100 | 100 | 97 | 0.1 h 1 test |
Scripted benchmarks
Not rated: tests of driver and game changes. A script plays the same scene on the PS3 again and again (the desktop stopped, vsync off) to compare two builds of the game or of the graphics driver. The numbers say which build is faster; they never feed the medal.
How the script plays it: Chromium B.S.U. 0.9.16.1: smoke test, not benchmarked. Menu only: no command-line way into the game; Enter or a click on "Start Game".
The recipe's full description
Chromium B.S.U. 0.9.16.1 (Debian ports ppc64: chromium-bsu, chromium-bsu-data 1.2 MB): smoke test, not benchmarked. Menu only: no command-line way into the game; Enter or a click on "Start Game" (arrow keys or the mouse move the ship, Space fires, P pauses, Esc leaves). Its own fps counter is on (show_fps), at the top right during play. Settings: ~/.chromium-bsu is written (restored after the run): fullscreen 1920x1080, medium graphics (gfxLevel 1: of 0 minimal, 1 medium, 2 full), OpenAL (audioType 0), music at its default volume. What it exercises: old-style OpenGL (immediate mode, GLC for text, SDL2 window), OpenAL + ALUT sound. Risks: immediate-mode vertex counts on the PPE (many sprites), blending (variant noblend: -nb), the text backend (libglc0 pulls GLEW MX; a font problem would show as missing text).
7 variants of the recipe
base | the recipe as it is, without a variant |
|---|---|
full | - |
min | - |
noblend | - |
nosound | - |
fresh | - |
menu | - |
No benchmark results recorded for it yet.