How it's built, patched and set up for its played test; it runs on the ScummVM engine. The numbers are under Test runs.
Day of the Tentacle runs on ScummVM, Debian’s package, from your own copy: Walnut Games makes a package of its files (the Overview’s Installation, and the Guides), and the menu entry starts the game directly, fullscreen at 1920x1080 with the 4:3 picture between bars. A smoke run on the PS3 with the Spanish floppy release went past the intro into the hotel lobby with the colours right and the music playing. Nobody has played a session of it on Walnut yet.
Status
Untested: published so that Walnut Games can set up its data; nobody has played a session of it on Walnut yet. Runs on ScummVM (the engine, Debian’s package).
Smoke run 2026-10-28 (ps3-bench-20261028T224303Z-smoke-scummvm-dott, ScummVM 2026.4.0, recipe
scummvm variant dott, from ~/Games/scummvm/DOTT): Escape twice skipped
the intro, then Bernard in the hotel lobby with the verbs and the inventory, colours right, fullscreen with
the 4:3 picture between bars; 90 MB peak RSS, the sound running with no audible dropouts.
The player’s copy is the Spanish floppy release (ScummVM: “tentacle”, Floppy, ES; game-data-packager:
dayofthetentacle-floppy-es-data), not the CD talkie: its MONSTER.SOU (3.8 MB) holds only the intro
song. TENTACLE.000 sha256 dd673f21...0d600, TENTACLE.001 865ab1a6...97dbb, MONSTER.SOU
1819b516...aee5b. Debian’s game-data-packager 89 already knows it.
How it is set up
- Data: game-data-packager’s packages for this game (build.toml
[data_setup], one per edition and language), made from the player’s own copy by Walnut Games’ Add game files orwalnut-data import day-of-the-tentacle; each goes to/usr/share/games/<package without -data>/. - Launchers (desktop/launchers): one per package,
NoDisplay=truewithX-Walnut-Requires=its main file, so the menu shows the editions that are installed. Each startsscummvm -c ~/.config/scummvm/walnut/tentacle.ini -i /usr/share/ps3-games/scummvm/tentacle.ini -p <its folder> tentaclethrough ps3-game: the game directly, never ScummVM’s launcher (the engine’s notes). - Settings: the initial config tentacle.ini (fullscreen,
the picture’s shape kept, ScummVM’s own file browser, AdLib music, the
tentacletarget); the player’s settings then live in~/.config/scummvm/walnut/tentacle.ini, the saves in~/.local/share/scummvm/saves/tentacle.s*, which a played session sets aside (rating/test.toml).
Build
| Packages | scummvm |
|---|---|
| Suite | not in the game suite yet |
| Game data | the player supplies it (see the game's page) |
Our source packages
None: the game runs from Debian's packages as they are.
Played test
What a played session sets up (rating/test.toml); the medal comes from these sessions only.
| Process | scummvm |
|---|---|
| Set aside | ~/.config/scummvm/walnut/tentacle.ini, ~/.local/share/scummvm/saves/tentacle.s* (the game starts on fresh defaults) |