All games

Day of the Tentacle

Untested nobody has played it on Walnut yet

LucasArts' 1993 time-travel comedy: Bernard, Hoagie and Laverne pass things to each other across three centuries to stop Purple Tentacle. Played with ScummVM from your own copy.

Genre
adventure point-and-click
Theme
sci-fi
Players
single player
Input
supports gamepad made for keyboard and mouse
View
2D
Needs
your own game data
Engine
ScummVM

How it's built, patched and set up for its played test; it runs on the ScummVM engine. The numbers are under Test runs.

Day of the Tentacle runs on ScummVM, Debian’s package, from your own copy: Walnut Games makes a package of its files (the Overview’s Installation, and the Guides), and the menu entry starts the game directly, fullscreen at 1920x1080 with the 4:3 picture between bars. A smoke run on the PS3 with the Spanish floppy release went past the intro into the hotel lobby with the colours right and the music playing. Nobody has played a session of it on Walnut yet.

Status

Untested: published so that Walnut Games can set up its data; nobody has played a session of it on Walnut yet. Runs on ScummVM (the engine, Debian’s package).

Smoke run 2026-10-28 (ps3-bench-20261028T224303Z-smoke-scummvm-dott, ScummVM 2026.4.0, recipe scummvm variant dott, from ~/Games/scummvm/DOTT): Escape twice skipped the intro, then Bernard in the hotel lobby with the verbs and the inventory, colours right, fullscreen with the 4:3 picture between bars; 90 MB peak RSS, the sound running with no audible dropouts.

The player’s copy is the Spanish floppy release (ScummVM: “tentacle”, Floppy, ES; game-data-packager: dayofthetentacle-floppy-es-data), not the CD talkie: its MONSTER.SOU (3.8 MB) holds only the intro song. TENTACLE.000 sha256 dd673f21...0d600, TENTACLE.001 865ab1a6...97dbb, MONSTER.SOU 1819b516...aee5b. Debian’s game-data-packager 89 already knows it.

How it is set up

  • Data: game-data-packager’s packages for this game (build.toml [data_setup], one per edition and language), made from the player’s own copy by Walnut Games’ Add game files or walnut-data import day-of-the-tentacle; each goes to /usr/share/games/<package without -data>/.
  • Launchers (desktop/launchers): one per package, NoDisplay=true with X-Walnut-Requires= its main file, so the menu shows the editions that are installed. Each starts scummvm -c ~/.config/scummvm/walnut/tentacle.ini -i /usr/share/ps3-games/scummvm/tentacle.ini -p <its folder> tentacle through ps3-game: the game directly, never ScummVM’s launcher (the engine’s notes).
  • Settings: the initial config tentacle.ini (fullscreen, the picture’s shape kept, ScummVM’s own file browser, AdLib music, the tentacle target); the player’s settings then live in ~/.config/scummvm/walnut/tentacle.ini, the saves in ~/.local/share/scummvm/saves/tentacle.s*, which a played session sets aside (rating/test.toml).

Build

Packagesscummvm
Suitenot in the game suite yet
Game datathe player supplies it (see the game's page)

Our source packages

None: the game runs from Debian's packages as they are.

Played test

What a played session sets up (rating/test.toml); the medal comes from these sessions only.

Processscummvm
Set aside~/.config/scummvm/walnut/tentacle.ini, ~/.local/share/scummvm/saves/tentacle.s* (the game starts on fresh defaults)