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Doom II: Hell on Earth

Untested nobody has played it on Walnut yet

id Software's 1994 sequel to Doom, its 32 levels played with DSDA-Doom from your own copy.

Genre
shooter first-person
Theme
sci-fi horror
Players
single player
Input
made for keyboard and mouse
View
first-person
Needs
your own game data
Engine
id Tech 1 DSDA-Doom

Setting up the game data

What works: DOOM2.WAD from Doom II 1.9 or the original 1.666: a CD, an installed copy, Steam's common/Doom 2 folder or the GOG installer.

1. With Walnut Games

In Walnut Games, open Doom II: Hell on Earth: Install, then Add game files... The chooser lists the disc in the drive, mounted discs and USB sticks, GOG and Steam folders, and the ISOs, installers and archives in Downloads and your home folder; you can also pick a file or folder yourself. It checks every file against the checksums below and installs an ordinary package (doom2-wad), which Remove data takes away again.

In a terminal, the same with walnut-data (part of Walnut Games):

walnut-data import doom2 /path/to/your/copy

A source is the disc in the drive (/dev/sr0), an ISO (.iso, .img), a BIN/CUE image (the .cue, or the .bin with its .cue next to it), an Alcohol 120% image (the .mds, or the .mdf), an installer or archive (GOG's setup_*.exe) or a folder (an installed copy, Steam's or GOG's). Images are opened read-only; nothing is copied out of them that the game doesn't need.

With Walnut's licensed suite as an apt source, the app offers Install from Walnut licensed instead (walnut-data install-repo doom2). walnut-data remove doom2 takes the data away again.

2. With game-data-packager

walnut-data runs game-data-packager, Debian's tool that makes a package out of game data: Walnut's build of it (Debian's 89 with our patches) comes with Walnut Games. Run it yourself to keep the .deb, or to make it on another computer. It writes <package>_<version>_all.deb into the folder after -d (. is the current one), one package per -p:

PackageWhatCommand
doom2-wadfullgame-data-packager -d . --no-download -p doom2-wad doom2 /path/to/your/copy

Then install the file it made, from the same folder:

sudo apt install ./doom2-wad_*.deb
  • --no-download: only your files are used.
  • It reads a folder, an installer or an archive; it doesn't open disc images. Mount an ISO first (open it in the file manager, or udisksctl loop-setup -r -f FILE.iso, then udisksctl mount -b /dev/loopN) and give it the mount point, or let walnut-data do it. BIN/CUE and MDF images: walnut-data only.
  • Walnut's patches that concern this game: Accept Doom II 1.666 and Heretic 1.0 as doom2-wad and heretic-wad. Debian's own game-data-packager doesn't have them, so it may refuse some of the copies above.

3. By hand

Copy the files to the paths below as root (sudo cp), with the names exactly as written, upper and lower case included: Linux tells them apart. Where a file has several accepted versions, any one of them does. Check a copy with sha256sum FILE (sha1sum or md5sum where the table says so) and compare the sum. Files copied by hand belong to no package: Walnut Games goes by the packages, so it still shows the data as missing, and Remove data leaves them alone.

doom2-wad (full)

Into /usr/share/games/doom, 13.9 MB.

FileVersionsSize
doom2.wad psn, 1.9, tapwave_zodiac, xbox360_bfg, xbox_roe, xbla, bfg, 1.666 (any one) 13.9–14.3 MB
Checksums
VersionByteschecksum
psn14,599,800sha1 ca8db908a7c9fbac764f34c148f0bcc78d18553e
1.914,604,584sha1 7ec7652fcfce8ddc6e801839291f0e28ef1d5ae7
-14,607,420sha1 d510c877031bbd5f3d198581a2c8651e09b9861f
tapwave_zodiac14,639,397sha1 2cda310805397ae44059bbcaed3cd602f4864a82
xbox360_bfg14,677,988sha1 b7ba1c68631023ea1aab1d7b9f7f6e9afc508f39
xbox_roe14,683,458sha1 1c91d86cd8a2f3817227986503a6672a5e1613f0
xbla14,685,034sha1 55e445badd63d8841ebea887910c26c62c7f525e
bfg14,691,821sha1 a59548125f59f6aa1a41c22f615557d3dd2e85a9
1.66614,943,400sha256 5e701c806a8d3a03700f7fef97b7ad62d0aed50fd240dfac26cdf39ac3d0a8d5

game-data-packager also packs 1 documentation files (manuals, licences) into /usr/share/doc/doom2-wad; the game doesn't need them.