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dsda-doom

Gold · 90 with DSDA-Doom (OpenGL) 0.1 h played, 0 crashes

A Doom source port with an OpenGL renderer, accurate demo playback and many mod features.

Genre
shooter first-person
Players
single player
Input
made for keyboard and mouse
View
first-person
Content
mods
Engine
id Tech 1 DSDA-Doom

All test runs

Session of 2026-10-25

Gamedsda-doom 0.30.0+dfsg-1 on Walnut 0.1, started as DSDA-Doom (software)
Played7 min at 1920x1080; it ended: quit
Rulesrules 1.0 (2026-10-24)
On its own Silver · 71 this session alone; the game's rating merges its sessions (how)

Aspects

AspectScore (of 100)What was measured
Frame rate (25) 45/100median 44 fps, 1% low 17
Smoothness (20) 73/1000.7 s of stutter a minute, longest frame 348 ms
Sound (15) 52/10035.9 audible sound dropouts a minute
Picture (15) 100/1000 of 4 capture points differ from the PC
Stability (15) 90/1000 crashes in 0.1 h of play (provisional: under 1 h)
Display (5) not testednot measured in this session
Load (5) 100/10014 s from launch to the game's first screen

Sound

Audible dropouts235 (35.91 a minute); 28 more at the recorder's screenshots, left out
Buffer underruns10247 (most are too short to hear; the audible ones are counted as dropouts)

Builds

dsda-doom0.30.0+dfsg-1+ps3.786 Walnut's build
Linux kernel6.12.111+ps3.747 Walnut's build
Mesa26.2.4-1+ps3.721 Walnut's build
ps3rsx0.735+k6.12.111+ps3.747 Walnut's build

The player's answers

Did you hear the sound effects?Yes
Did you hear the music?Yes
ControlsKeyboard and mouse only

Picture review

ok: Freedoom 2 levels, weapons and the status bar with the software renderer, as on the PC

Screenshots

dsda-doom on the PS3 dsda-doom on the PS3 dsda-doom on the PS3 dsda-doom on the PS3