All test runs
Session of 2026-10-25
| Game | dsda-doom 0.30.0+dfsg-1 on Walnut 0.1, started as DSDA-Doom (OpenGL) |
| Played | 9.2 min at 1920x1080; it ended: quit |
| Rules | rules 1.0 (2026-10-24) |
| On its own |
Gold · 90
this session alone; the game's rating merges its sessions (how) |
Aspects
| Aspect | Score (of 100) | | What was measured |
| Frame rate (25) |
89/100 | | median 58 fps, 1% low 37 |
| Smoothness (20) |
89/100 | | 0.3 s of stutter a minute, longest frame 333 ms |
| Sound (15) |
77/100 | | 7.5 audible sound dropouts a minute |
| Picture (15) |
100/100 | | 0 of 4 capture points differ from the PC |
| Stability (15) |
91/100 | | 0 crashes in 0.2 h of play (provisional: under 1 h) |
| Display (5) |
not tested | | not measured in this session |
| Load (5) |
100/100 | | 14 s from launch to the game's first screen |
Sound
| Audible dropouts | 65 (7.51 a minute); 33 more at the recorder's screenshots, left out |
| Buffer underruns | 10322 (most are too short to hear; the audible ones are counted as dropouts) |
Builds
| dsda-doom | 0.30.0+dfsg-1+ps3.786 Walnut's build |
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| Linux kernel | 6.12.111+ps3.747 Walnut's build |
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| Mesa | 26.2.4-1+ps3.721 Walnut's build |
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| ps3rsx | 0.735+k6.12.111+ps3.747 Walnut's build |
The player's answers
| Did you hear the sound effects? | Yes |
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| Did you hear the music? | Yes |
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| Controls | Keyboard and mouse only |
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Picture review
ok: Freedoom 2 levels, weapons, monsters and the status bar with the OpenGL renderer, as on the PC
Screenshots