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Indiana Jones and the Fate of Atlantis

Untested nobody has played it on Walnut yet

LucasArts' 1992 Indiana Jones adventure: Indy and Sophia race the Nazis to Atlantis, with three different paths through the middle of the game. Played with ScummVM from your own copy.

Genre
adventure point-and-click
Players
single player
Input
supports gamepad made for keyboard and mouse
View
2D
Needs
your own game data
Engine
ScummVM

How it's built, patched and set up for its played test; it runs on the ScummVM engine. The numbers are under Test runs.

Fate of Atlantis runs on ScummVM, Debian’s package, from your own copy: Walnut Games makes a package of its files (the Overview’s Installation, and the Guides), and the menu entry starts the game directly, fullscreen with the picture between bars. A smoke run on the PS3 with the Spanish floppy release reached Indy in the college’s store room with his first line, colours right. Nobody has played a session of it on Walnut yet.

Status

Untested: published so that Walnut Games can set up its data; nobody has played a session of it on Walnut yet. Runs on ScummVM (the engine, Debian’s package).

Smoke run 2026-10-29 (ps3-bench-20261029T051807Z-smoke-scummvm-atlantis, variant atlantis): Indy in the college’s store room with his first line, colours right. The run before it stopped at once with “Unrecognized game ‘atlantis’”: the bare id matches another engine’s game too, so the recipe used --auto-detect; the menu entries name the target in their own config instead.

The player’s copy is the Spanish floppy release (ATLANTIS.000 sha256 ee30779f...a9b8d1), fate-of-atlantis-floppy-es-data in Debian’s game-data-packager 89 already.

How it is set up

  • Data: game-data-packager’s packages for this game (build.toml [data_setup], one per edition and language), made from the player’s own copy by Walnut Games’ Add game files or walnut-data import indiana-jones-and-the-fate-of-atlantis; each goes to /usr/share/games/<package without -data>/.
  • Launchers (desktop/launchers): one per package, NoDisplay=true with X-Walnut-Requires= its main file, so the menu shows the editions that are installed. Each starts scummvm -c ~/.config/scummvm/walnut/atlantis.ini -i /usr/share/ps3-games/scummvm/atlantis.ini -p <its folder> atlantis through ps3-game: the game directly, never ScummVM’s launcher (the engine’s notes).
  • Settings: the initial config atlantis.ini (fullscreen, the picture’s shape kept, ScummVM’s own file browser, AdLib music, the atlantis target); the player’s settings then live in ~/.config/scummvm/walnut/atlantis.ini, the saves in ~/.local/share/scummvm/saves/atlantis.s*, which a played session sets aside (rating/test.toml).

Build

Packagesscummvm
Suitenot in the game suite yet
Game datathe player supplies it (see the game's page)

Our source packages

None: the game runs from Debian's packages as they are.

Played test

What a played session sets up (rating/test.toml); the medal comes from these sessions only.

Processscummvm
Set aside~/.config/scummvm/walnut/atlantis.ini, ~/.local/share/scummvm/saves/atlantis.s* (the game starts on fresh defaults)