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QuakeSpasm

Platinum · 93 0.1 h played, 0 crashes

A modern source port of id Software's Quake, with the original campaign and mods.

Genre
shooter first-person
Theme
horror
Players
single player
Input
supports gamepad (partial) made for keyboard and mouse
View
3D first-person
Content
mods
Needs
your own game data free data download
Engine
id Tech 2 QuakeSpasm

All test runs

Session of 2026-10-26

Gamequakespasm 0.96.3+dfsg-2 on Walnut 0.1, started as QuakeSpasm (GLSL)
Played8.3 min at 1920x1080; it ended: quit
Rulesrules 2.3 (2026-10-30)
On its own Platinum · 93 this session alone; the game's rating merges its sessions (how)

Aspects

AspectScore (of 100)What was measured
Frame rate (22) 95/100median 70 fps, 1% low 42
Smoothness (18) 78/1000.5 s of stutter a minute, longest frame 573 ms
Sound (12) 100/1000.0 audible sound dropouts a minute
Picture (12) 100/100nothing wrong found
Stability (12) 90/1000 crashes, 0 unclean quits in 0.1 h of play (provisional: under 1 h)
Controls (10) 100/1001 of 1 tested checks pass (designed for keyboard and mouse: the gamepad only makes the badge)
Display (6) 85/100fullscreen 1920x1080; text 8 px high at 1080p -15
Features (5) 100/1001 of 1 tested checks pass
Load (3) 100/10013 s to the game's first screen (the level load not measured: no play mark or no input log)

Sound

Audible dropouts0; 3 more at the recorder's screenshots, left out
Buffer underruns130 (most are too short to hear; the audible ones are counted as dropouts)

Builds

quakespasm0.96.3+dfsg-2
Linux kernel6.12.111+ps3.786 Walnut's build
Mesa26.2.4-1+ps3.827 Walnut's build
ps3rsx0.788+k6.12.111+ps3.786 Walnut's build

The player's answers

Did you hear the sound effects?Yes
Did you hear the music?Yes
Visual glitches?Didn't notice any
Gamepad in the menusWorked
Gamepad in playSeamless
Keyboard and mouseWorked
Menus and modes you openedWorked
Saving and loadingDidn't try

Picture review

ok: Quake's shareware episode as it looks, lighting, textures, the HUD; the interface tiny at 1080p

Stretched or squashedno
Smallest text8 px at 1080p: the status bar's numbers and the centre messages ("This door is opened elsewhere"): Quakespasm's interface scale 1 at 1080p
Mouse pointerhidden
Brokenpad menus (PS3/Walnut only): a DualShock 3 plugged in by USB but not activated (PS button) makes the menu cursor run up as if held: the kernel's hid-sony leaves the idle sticks at 0 (a kernel fix in progress)

Screenshots

QuakeSpasm on the PS3 QuakeSpasm on the PS3 QuakeSpasm on the PS3 QuakeSpasm on the PS3