All test runs
Session of 2026-10-26
| Game | quakespasm 0.96.3+dfsg-2 on Walnut 0.1, started as QuakeSpasm (GLSL) |
| Played | 8.3 min at 1920x1080; it ended: quit |
| Rules | rules 2.3 (2026-10-30) |
| On its own |
Platinum · 93
this session alone; the game's rating merges its sessions (how) |
Aspects
| Aspect | Score (of 100) | | What was measured |
| Frame rate (22) |
95/100 | | median 70 fps, 1% low 42 |
| Smoothness (18) |
78/100 | | 0.5 s of stutter a minute, longest frame 573 ms |
| Sound (12) |
100/100 | | 0.0 audible sound dropouts a minute |
| Picture (12) |
100/100 | | nothing wrong found |
| Stability (12) |
90/100 | | 0 crashes, 0 unclean quits in 0.1 h of play (provisional: under 1 h) |
| Controls (10) |
100/100 | | 1 of 1 tested checks pass (designed for keyboard and mouse: the gamepad only makes the badge) |
| Display (6) |
85/100 | | fullscreen 1920x1080; text 8 px high at 1080p -15 |
| Features (5) |
100/100 | | 1 of 1 tested checks pass |
| Load (3) |
100/100 | | 13 s to the game's first screen (the level load not measured: no play mark or no input log) |
Sound
| Audible dropouts | 0; 3 more at the recorder's screenshots, left out |
| Buffer underruns | 130 (most are too short to hear; the audible ones are counted as dropouts) |
Builds
| quakespasm | 0.96.3+dfsg-2 |
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| Linux kernel | 6.12.111+ps3.786 Walnut's build |
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| Mesa | 26.2.4-1+ps3.827 Walnut's build |
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| ps3rsx | 0.788+k6.12.111+ps3.786 Walnut's build |
The player's answers
| Did you hear the sound effects? | Yes |
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| Did you hear the music? | Yes |
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| Visual glitches? | Didn't notice any |
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| Gamepad in the menus | Worked |
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| Gamepad in play | Seamless |
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| Keyboard and mouse | Worked |
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| Menus and modes you opened | Worked |
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| Saving and loading | Didn't try |
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Picture review
ok: Quake's shareware episode as it looks, lighting, textures, the HUD; the interface tiny at 1080p
| Stretched or squashed | no |
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| Smallest text | 8 px at 1080p: the status bar's numbers and the centre messages ("This door is opened elsewhere"): Quakespasm's interface scale 1 at 1080p |
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| Mouse pointer | hidden |
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| Broken | pad menus (PS3/Walnut only): a DualShock 3 plugged in by USB but not activated (PS button) makes the menu cursor run up as if held: the kernel's hid-sony leaves the idle sticks at 0 (a kernel fix in progress) |
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Screenshots