Rating
Rust, playable but broken: picture broken (the player saw it broken).
| Aspect | Score (of 100) | What was measured | |
|---|---|---|---|
| Frame rate (22) | 70/100 | median 58 fps, 1% low 24 | |
| Smoothness (18) | 74/100 | 0.6 s of stutter a minute, longest frame 448 ms | |
| Sound (12) | 100/100 | 0.0 audible sound dropouts a minute | |
| Picture (12) | 75/100 | a missing element (HUD, models, shadows, an effect) -25 (PS3/Walnut only) | |
| Stability (12) | 90/100 | 0 crashes, 0 unclean quits in 0.1 h of play (provisional: under 1 h) | |
| Controls (10) | 100/100 | 1 of 1 tested checks pass (designed for keyboard and mouse: the gamepad only makes the badge) | |
| Display (6) | 100/100 | fullscreen 1920x1080 | |
| Features (5) | 100/100 | 1 of 1 tested checks pass | |
| Load (3) | 97/100 | 17 s to the game's first screen (the level load not measured: no play mark or no input log) |
- Picture: a missing element (HUD, models, shadows, an effect) (textures on the car (drawn black), the buildings and rocks (flat grey) and the sky (a grey gradient), every stage of the session), -25 PS3/Walnut only
Rated from 1 session, 5 minutes of play on trigger-rally 0.6.6.1-4+b1 (Walnut 0.1). Details
Screenshots
As rendered on the PS3.
Installation
In Walnut Games, the desktop app: Install. It is then in the desktop's Games menu too.
Or from a terminal, from Walnut's apt repository:
sudo apt install trigger-rally trigger-rally-data
Known issues
- On bigger stages, such as the city, the textures don't fit in video memory: buildings and the sky draw untextured and the car black. A fix is being worked on.
- The DualShock doesn't work in the game yet; it plays with the keyboard. A fix is being worked on.
- The menus flashed between two screens; Walnut's Mesa fixes this (patch 0054, in testing).
The game's home page: https://trigger-rally.sourceforge.io/. License: GPL-2.0-or-later.



