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Doom

Platinum · 95 0.3 h played, 0 crashes

id Software's 1993 first person shooter, The Ultimate Doom's four episodes, played with DSDA-Doom from your own copy.

Genre
shooter first-person
Theme
sci-fi horror
Players
single player
Input
made for keyboard and mouse
View
first-person
Needs
your own game data
Engine
id Tech 1 DSDA-Doom

Setting up the game data

What works: DOOM.WAD from Doom 1.9 or The Ultimate Doom: a CD, an installed copy, Steam's common/Ultimate Doom folder or the GOG installer.

1. With Walnut Games

In Walnut Games, open Doom: Install, then Add game files... The chooser lists the disc in the drive, mounted discs and USB sticks, GOG and Steam folders, and the ISOs, installers and archives in Downloads and your home folder; you can also pick a file or folder yourself. It checks every file against the checksums below and installs an ordinary package (doom-wad), which Remove data takes away again.

In a terminal, the same with walnut-data (part of Walnut Games):

walnut-data import doom /path/to/your/copy

A source is the disc in the drive (/dev/sr0), an ISO (.iso, .img), a BIN/CUE image (the .cue, or the .bin with its .cue next to it), an Alcohol 120% image (the .mds, or the .mdf), an installer or archive (GOG's setup_*.exe) or a folder (an installed copy, Steam's or GOG's). Images are opened read-only; nothing is copied out of them that the game doesn't need.

With Walnut's licensed suite as an apt source, the app offers Install from Walnut licensed instead (walnut-data install-repo doom). walnut-data remove doom takes the data away again.

2. With game-data-packager

walnut-data runs game-data-packager, Debian's tool that makes a package out of game data: Walnut's build of it (Debian's 89 with our patches) comes with Walnut Games. Run it yourself to keep the .deb, or to make it on another computer. It writes <package>_<version>_all.deb into the folder after -d (. is the current one), one package per -p:

PackageWhatCommand
doom-wadfullgame-data-packager -d . --no-download -p doom-wad doom /path/to/your/copy

Then install the file it made, from the same folder:

sudo apt install ./doom-wad_*.deb
  • --no-download: only your files are used.
  • It reads a folder, an installer or an archive; it doesn't open disc images. Mount an ISO first (open it in the file manager, or udisksctl loop-setup -r -f FILE.iso, then udisksctl mount -b /dev/loopN) and give it the mount point, or let walnut-data do it. BIN/CUE and MDF images: walnut-data only.

3. By hand

Copy the files to the paths below as root (sudo cp), with the names exactly as written, upper and lower case included: Linux tells them apart. Where a file has several accepted versions, any one of them does. Check a copy with sha256sum FILE (sha1sum or md5sum where the table says so) and compare the sum. Files copied by hand belong to no package: Walnut Games goes by the packages, so it still shows the data as missing, and Remove data leaves them alone.

doom-wad (full)

Into /usr/share/games/doom, 10.6 MB.

FileVersionsSize
doom.wad 1.9, 1.9ud, psn, bfg, xbox, pocketpc (any one) 10.6–13.8 MB
Checksums
VersionBytessha1
1.911,159,8407742089b4468a736cadb659a7deca3320fe6dcbd
1.9ud12,408,2929b07b02ab3c275a6a7570c3f73cc20d63a0e3833
psn12,474,561117015379c529573510be08cf59810aa10bb934e
bfg12,487,824e5ec79505530e151ff0e6f517f3ce1fd65969c46
xbox12,538,3851d1d4f69fe14fa255228d8243470678b1b4efdc5
pocketpc14,445,6321d3c00534c452e266012e28ddc399ffe4d9ac8ed

game-data-packager also packs 2 documentation files (manuals, licences) into /usr/share/doc/doom-wad; the game doesn't need them.