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Heroes of Might and Magic II (fheroes2)

Scrap · 53 0.1 h played, 1 crash

The 1996 turn-based fantasy strategy game: lead heroes across the map, build castles and fight tactical battles, played with fheroes2 from your own copy.

Genre
strategy
Theme
fantasy
Players
single player
Input
supports gamepad (partial) made for keyboard and mouse
View
2D top-down
Needs
your own game data

Played sessions

Testing is done with Walnut's rating tool (walnut-rate, on the console): how ratings are made and submitted.

Builds: Walnut 0.1, fheroes2 1.1.17+dfsg-1+ps3.1082

The platform builds under it (3)
Linux kernel6.12.111+ps3.1224 Walnut's build
Mesa26.2.4-1+ps3.1219 Walnut's build
ps3rsx0.1210~dev20261031232806+k6.12.111+ps3.1210.dev20261031171117 Walnut's build
DateLauncherRulesPlayEndedPicture
2026-11-02 fheroes2 2.35 mincrash ok Details

Download all sessions as CSV (one row per session, the aspects as columns)

Rating history

The rating on each version it was tested on, newest first: each row is rated from that version's sessions alone, under the newest rules those sessions have the data for.

VersionTestedMedalRules Frame rateSmoothnessSoundPictureStabilityControlsDisplayFeaturesLoad Play
Walnut 0.1
fheroes2 1.1.17+dfsg-1
2026-11-02 Scrap · 53 2.3 --98100551007510098 0.1 h
1 test

Scripted benchmarks

Not rated: tests of driver and game changes. A script plays the same scene on the PS3 again and again (the desktop stopped, vsync off) to compare two builds of the game or of the graphics driver. The numbers say which build is faster; they never feed the medal.

How the script plays it: Heroes of Might and Magic II on fheroes2 1.1.17 with the player's own data: the original's DATA/ and MAPS/ in ~/.local/share/fheroes2/: smoke test, not benchmarked.

The recipe's full description

Heroes of Might and Magic II on fheroes2 1.1.17 (Debian contrib's source built for ppc64 by us: fheroes2 1.1.17+dfsg-1+ps3.N) with the player's own data: the original's DATA/ and MAPS/ in ~/.local/share/fheroes2/ (copied there for the test, never committed: hashes in technical.md): smoke test, not benchmarked. Variant fresh: no configuration (what a new player gets); base writes ~/.config/fheroes2/fheroes2.cfg with fullscreen at 1920x1080 (restored after the run). The menus are mouse-driven; FH_KEYS are xkeys.py steps (keys and @X,Y clicks) after the window. What it exercises: SDL2 through sdl2-compat, the game's own 8-bit palette renderer scaled by SDL, the AGG and ICN formats (little-endian, read byte by byte upstream), SDL2_mixer for MIDI/WAV.

2 variants of the recipe
basethe recipe as it is, without a variant
fresh-

No benchmark results recorded for it yet.