All games

Monkey Island 2: LeChuck's Revenge

Untested nobody has played it on Walnut yet

The 1991 sequel: Guybrush hunts for the treasure of Big Whoop while the zombie pirate LeChuck hunts for him. Played with ScummVM from your own copy.

Genre
adventure point-and-click
Theme
fantasy
Players
single player
Input
supports gamepad made for keyboard and mouse
View
2D
Needs
your own game data
Engine
ScummVM

How it's built, patched and set up for its played test; it runs on the ScummVM engine. The numbers are under Test runs.

Monkey Island 2 runs on ScummVM, Debian’s package, from your own copy: Walnut Games makes a package of its files (the Overview’s Installation, and the Guides), and the menu entry starts the game directly, fullscreen with the picture between bars. A smoke run on the PS3 with the Spanish floppy release stopped at the game’s copy-protection screen, drawn right. Nobody has played a session of it on Walnut yet.

Status

Untested: published so that Walnut Games can set up its data; nobody has played a session of it on Walnut yet. Runs on ScummVM (the engine, Debian’s package).

Smoke run 2026-10-28 (ps3-bench-20261028T224550Z-smoke-scummvm-monkey2, variant monkey2): the game’s copy-protection screen (the voodoo recipe wheel), drawn right; ScummVM doesn’t skip it for this release (known issue), so the run went no further.

The player’s copy is the Spanish floppy release (MONKEY2.000 sha256 bdca6e56...88ac5, MONKEY2.001 f5cb9fc5...8b3), monkey-island2-es-data in Debian’s game-data-packager 89 already.

How it is set up

  • Data: game-data-packager’s packages for this game (build.toml [data_setup], one per edition and language), made from the player’s own copy by Walnut Games’ Add game files or walnut-data import monkey-island-2; each goes to /usr/share/games/<package without -data>/.
  • Launchers (desktop/launchers): one per package, NoDisplay=true with X-Walnut-Requires= its main file, so the menu shows the editions that are installed. Each starts scummvm -c ~/.config/scummvm/walnut/monkey2.ini -i /usr/share/ps3-games/scummvm/monkey2.ini -p <its folder> monkey2 through ps3-game: the game directly, never ScummVM’s launcher (the engine’s notes).
  • Settings: the initial config monkey2.ini (fullscreen, the picture’s shape kept, ScummVM’s own file browser, AdLib music, the monkey2 target); the player’s settings then live in ~/.config/scummvm/walnut/monkey2.ini, the saves in ~/.local/share/scummvm/saves/monkey2.s*, which a played session sets aside (rating/test.toml).

Build

Packagesscummvm
Suitenot in the game suite yet
Game datathe player supplies it (see the game's page)

Our source packages

None: the game runs from Debian's packages as they are.

Played test

What a played session sets up (rating/test.toml); the medal comes from these sessions only.

Processscummvm
Set aside~/.config/scummvm/walnut/monkey2.ini, ~/.local/share/scummvm/saves/monkey2.s* (the game starts on fresh defaults)