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OpenTTD

Gold · 83 with OpenTTD (OpenGL) 0.1 h played, 0 crashes

A transport simulation: build railways, roads, ships and airports and run a profitable company.

Genre
strategy management simulation
Players
single player online multiplayer
Input
made for keyboard and mouse
View
2D
Origin
remake or clone
Keywords
transport tycoon

All test runs

Session of 2026-10-25

Gameopenttd 15.1-1 on Walnut 0.1, started as OpenTTD (OpenGL)
Played6.3 min at 1920x1080; it ended: quit
Rulesrules 1.0 (2026-10-24)
On its own Gold · 83 this session alone; the game's rating merges its sessions (how)

Aspects

AspectScore (of 100)What was measured
Frame rate (25) 74/100median 60 fps, 1% low 27
Smoothness (20) 64/1001.4 s of stutter a minute, longest frame 521 ms
Sound (15) 97/1000.7 audible sound dropouts a minute
Picture (15) 100/1000 of 4 capture points differ from the PC
Stability (15) 90/1000 crashes in 0.1 h of play (provisional: under 1 h)
Display (5) not testednot measured in this session
Load (5) 96/10018 s from launch to the game's first screen

Sound

Audible dropouts4 (0.69 a minute); 16 more at the recorder's screenshots, left out
Buffer underruns3978 (most are too short to hear; the audible ones are counted as dropouts)

Builds

openttd15.1-1+ps3.721 Walnut's build
Linux kernel6.12.111+ps3.747 Walnut's build
Mesa26.2.4-1+ps3.819 Walnut's build
ps3rsx0.735+k6.12.111+ps3.747 Walnut's build

The player's answers

Did you hear the sound effects?Yes
Did you hear the music?Yes
ControlsKeyboard and mouse only

Notes: Small difference from PC version related to water rendering - seems to have some glitches making it fade to white/really bright in and out, doesn't happen on pc

Picture review

ok: the map, terrain, towns, trains and the windows as on the PC, except the water: it pulses to white or very bright (the player; not on the PC)

Screenshots

OpenTTD on the PS3 OpenTTD on the PS3 OpenTTD on the PS3 OpenTTD on the PS3