All test runs
Session of 2026-10-25
| Game | openttd 15.1-1 on Walnut 0.1, started as OpenTTD (OpenGL) |
| Played | 6.3 min at 1920x1080; it ended: quit |
| Rules | rules 1.0 (2026-10-24) |
| On its own |
Gold · 83
this session alone; the game's rating merges its sessions (how) |
Aspects
| Aspect | Score (of 100) | | What was measured |
| Frame rate (25) |
74/100 | | median 60 fps, 1% low 27 |
| Smoothness (20) |
64/100 | | 1.4 s of stutter a minute, longest frame 521 ms |
| Sound (15) |
97/100 | | 0.7 audible sound dropouts a minute |
| Picture (15) |
100/100 | | 0 of 4 capture points differ from the PC |
| Stability (15) |
90/100 | | 0 crashes in 0.1 h of play (provisional: under 1 h) |
| Display (5) |
not tested | | not measured in this session |
| Load (5) |
96/100 | | 18 s from launch to the game's first screen |
Sound
| Audible dropouts | 4 (0.69 a minute); 16 more at the recorder's screenshots, left out |
| Buffer underruns | 3978 (most are too short to hear; the audible ones are counted as dropouts) |
Builds
| openttd | 15.1-1+ps3.721 Walnut's build |
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| Linux kernel | 6.12.111+ps3.747 Walnut's build |
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| Mesa | 26.2.4-1+ps3.819 Walnut's build |
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| ps3rsx | 0.735+k6.12.111+ps3.747 Walnut's build |
The player's answers
| Did you hear the sound effects? | Yes |
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| Did you hear the music? | Yes |
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| Controls | Keyboard and mouse only |
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Notes: Small difference from PC version related to water rendering - seems to have some glitches making it fade to white/really bright in and out, doesn't happen on pc
Picture review
ok: the map, terrain, towns, trains and the windows as on the PC, except the water: it pulses to white or very bright (the player; not on the PC)
Screenshots