How it's built, patched and set up for its played test; it runs on the ScummVM engine. The numbers are under Test runs.
The Secret of Monkey Island runs on ScummVM, Debian’s package, from your own copy: Walnut Games makes a package of its files (the Overview’s Installation, and the Guides), and the menu entry starts the game directly, fullscreen with the picture between bars. Walnut’s game-data-packager knows the Spanish VGA floppy release, which Debian’s doesn’t. A smoke run on the PS3 with that release reached Guybrush on the dock at night, colours right. Nobody has played a session of it on Walnut yet.
Status
Untested: published so that Walnut Games can set up its data; nobody has played a session of it on Walnut yet. Runs on ScummVM (the engine, Debian’s package).
Smoke run 2026-10-29 (ps3-bench-20261029T023324Z-smoke-scummvm-monkey, variant monkey): the “Parte
Uno” title, then Guybrush on the dock at night with the verbs, colours right.
The player’s copy is the Spanish VGA floppy release (eight disks; ScummVM: “monkey”, VGA, ES; 000.LFL
sha256 4b24ef06...dfd9fc). Debian’s game-data-packager doesn’t know it; ours does
(secret-of-monkey-island-floppy-es-data, patch 0016, from the copy’s sizes and checksums; its
901-904.LFL are the German floppy’s).
How it is set up
- Data: game-data-packager’s packages for this game (build.toml
[data_setup], one per edition and language), made from the player’s own copy by Walnut Games’ Add game files orwalnut-data import the-secret-of-monkey-island; each goes to/usr/share/games/<package without -data>/. - Launchers (desktop/launchers): one per package,
NoDisplay=truewithX-Walnut-Requires=its main file, so the menu shows the editions that are installed. Each startsscummvm -c ~/.config/scummvm/walnut/monkey.ini -i /usr/share/ps3-games/scummvm/monkey.ini -p <its folder> monkeythrough ps3-game: the game directly, never ScummVM’s launcher (the engine’s notes). - Settings: the initial config monkey.ini (fullscreen,
the picture’s shape kept, ScummVM’s own file browser, AdLib music, the
monkeytarget); the player’s settings then live in~/.config/scummvm/walnut/monkey.ini, the saves in~/.local/share/scummvm/saves/monkey.s*, which a played session sets aside (rating/test.toml).
Build
| Packages | scummvm |
|---|---|
| Suite | not in the game suite yet |
| Game data | the player supplies it (see the game's page) |
Our source packages
None: the game runs from Debian's packages as they are.
Played test
What a played session sets up (rating/test.toml); the medal comes from these sessions only.
| Process | scummvm |
|---|---|
| Set aside | ~/.config/scummvm/walnut/monkey.ini, ~/.local/share/scummvm/saves/monkey.s* (the game starts on fresh defaults) |