All games

Final Doom

Untested nobody has played it on Walnut yet

Two 32-level Doom II episodes from 1996, TNT: Evilution and The Plutonia Experiment, played with DSDA-Doom from your own copy.

Genre
shooter first-person
Theme
sci-fi horror
Players
single player
Input
made for keyboard and mouse
View
first-person
Needs
your own game data
Engine
id Tech 1 DSDA-Doom

How it's built, patched and set up for its played test. The numbers are under Test runs.

Final Doom runs on DSDA-Doom, the Doom port Walnut packages and patches for the PS3 (big-endian sound lumps, textures in formats the RSX has, batched GL draws). The engine is free; the game’s data is not, so Walnut doesn’t offer it: Walnut Games makes a package of it from your own copy (the Overview’s Installation, and the Guides). Nobody has played it on Walnut yet. DSDA-Doom with Freedoom runs at about 56 frames a second on its OpenGL renderer; with this game’s WADs it has not been tried.

Status

Untested on the PS3: published so that Walnut Games can set up its data; nobody has played it on Walnut yet. Its launchers start DSDA-Doom 0.30.0 (Debian’s package with Walnut’s patches, dsda-doom), which plays Freedoom 2 at about 56 fps on its OpenGL renderer.

  • Data: game-data-packager’s plutonia-wad, tnt-wad (build.toml [data_setup]), made from the player’s own copy; the WADs go to /usr/share/games/doom/, where Freedoom’s are.
  • Launchers (desktop/launchers), one per IWAD, NoDisplay=true with X-Walnut-Requires= the WAD (shown once the menu rule for it exists, PLAN 5.10):
    • dsda-doom -iwad /usr/share/games/doom/tnt.wad -file /usr/share/games/doom/tnt31.wad -vidmode gl -width 1920 -height 1080 -fullscreen
    • dsda-doom -iwad /usr/share/games/doom/plutonia.wad -vidmode gl -width 1920 -height 1080 -fullscreen

Build

Packagesdsda-doom
Suitenot in the game suite yet
Game datathe player supplies it (see the game's page)

Our source packages

None: the game runs from Debian's packages as they are.

Played test

What a played session sets up (rating/test.toml); the medal comes from these sessions only.

Processdsda-doom
Set aside~/.local/share/dsda-doom, ~/.dsda-doom (the game starts on fresh defaults)
Load ends at^(R_Init|S_Init|HU_Init|ST_Init|Playing demo:)