How it's built, patched and set up for its played test. The numbers are under Test runs.
Hexen: Beyond Heretic runs on DSDA-Doom, the Doom port Walnut packages and patches for the PS3 (big-endian sound lumps, textures in formats the RSX has, batched GL draws). The engine is free; the game’s data is not, so Walnut doesn’t offer it: Walnut Games makes a package of it from your own copy (the Overview’s Installation, and the Guides). Imported from GOG’s installer on the PS3, it reaches the title screen and plays its demo; nobody has played it on Walnut yet, and its speed hasn’t been measured (DSDA-Doom with Freedoom runs at about 56 frames a second on its OpenGL renderer).
Status
Data import tested, play not: GOG’s installer imported on the PS3 (2026-10-27, 85 s) and DSDA-Doom reached
the title and played demo1 with the launcher’s arguments; nobody has played it on Walnut yet. Its launcher starts DSDA-Doom 0.30.0 (Debian’s package with Walnut’s patches, dsda-doom),
which plays Heretic and Hexen too (started as dsda-hexen, Debian’s link to it); it plays Freedoom 2 at about 56 fps
on its OpenGL renderer.
- Data: game-data-packager’s
hexen-wad(build.toml[data_setup]), made from the player’s own copy, in/usr/share/games/doom/hexen.wad. - Launcher (desktop/launchers),
NoDisplay=truewithX-Walnut-Requires=the WAD (shown once the menu rule for it exists, PLAN 5.10):dsda-hexen -iwad /usr/share/games/doom/hexen.wad -vidmode gl -width 1920 -height 1080 -fullscreen. - Deathkings of the Dark Citadel: gdp’s
hexen-deathkings-wad(HEXDD.WAD 1.0 or 1.1, in/usr/share/games/doom/hexdd.wad) is optional data (editionexpansion); its own launcher adds-file /usr/share/games/doom/hexdd.wadand needs that file. Not tried: none of the user’s copies has HEXDD.WAD.
Which copies work
game-data-packager wants HEXEN.WAD 1.1 (20083672 bytes, md5 abb033ca…453f); DSDA-Doom 0.30 plays nothing else.
- GOG,
setup_hexen_beyond_heretic_1.1_(42801).exe(148062304 bytes): HEXEN.WAD 1.1, the CD’s data track asgame.gog, the CD music as Ogg Vorbis, no Deathkings. gdp 89 didn’t know the installer; our patch 0010 unpacks it with innoextract, as gdp does for GOG’s Heretic. An installed GOG folder works without the patch. - CD, Steam (
common/Hexen) and any other 1.1 copy: as gdp knows them. - 1.0 (20128392 bytes, the floppy and early CD release): gdp refuses it and DSDA-Doom says “The Hexen v1.0 IWAD is not supported”. Raven’s 1.0-to-1.1 update is an RTPatch delta for DOS; we don’t apply it yet.
- Macintosh CD (1996,
Hexen.WAD21078584 bytes, md5 b68140a7…93be, sha256 06baa5ee…5913): accepted since gdp patch 0011 ashexen.wad?mac(a 1.1 copy). It is the 1.1 game (the same maps, sounds, music lumps and graphics; 11 lumps differ, CREDIT, HELP1-2 and LIFEGMM1-8, and it adds 291 lumps of its own: fonts, status bar pieces, menu art), but it lacks DMXGUS and GENMIDI, the DOS sound driver’s instrument banks. DSDA-Doom loaded GENMIDI for its OPL player at start whateversnd_midiplayersaid and stopped withW_GetNumForName: GENMIDI not found(exit 255). Our DSDA-Doom patch 0007 makes a missing GENMIDI mean “no OPL player” (LoadInstrumentTable()checksW_LumpNameExists;I_OPL_InitMusic()already handles the failure): with this WAD the OPL music player is unavailable, the other players are not. Our default is fluidsynth, which takes the same D_ music lumps through its soundfont, so the Mac copy plays with music there (the music itself not judged by ear). Title and demo1 on the PS3 (2026-10-27): picture right. Both changes are upstream candidates (DSDA-Doom, Debian’s gdp).
Engine options
DSDA-Doom is the one Walnut ships and patches; the research’s pick for vanilla exactness is Chocolate Doom (a draft here). The options:
- Chocolate Doom (the pick: vanilla-exact; chocolate-doom)
- Crispy Doom, DSDA-Doom, Doomsday, Russian Doom
Research
What the surveys and plans said about it, newest first; each line names its source, the section and the date.
- 2026-10-20, pc-classics.md, “Alternatives and popularity”: Heretic/Hexen (1994/95): Chocolate Doom, vanilla-exact: the pick.
Build
| Packages | dsda-doom |
|---|---|
| Suite | not in the game suite yet |
| Game data | the player supplies it (see the game's page) |
Our source packages
None: the game runs from Debian's packages as they are.
Played test
What a played session sets up (rating/test.toml); the medal comes from these sessions only.
| Process | dsda-hexen |
|---|---|
| Set aside | ~/.local/share/dsda-doom, ~/.dsda-doom (the game starts on fresh defaults) |
| Load ends at | ^(R_Init|S_Init|HU_Init|ST_Init|Playing demo:) |