All games

Loom

Untested nobody has played it on Walnut yet

Lucasfilm Games' 1990 fantasy adventure: Bobbin Threadbare weaves spells as four-note drafts on his distaff. Played with ScummVM from your own copy.

Genre
adventure point-and-click
Theme
fantasy
Players
single player
Input
supports gamepad made for keyboard and mouse
View
2D
Needs
your own game data
Engine
ScummVM

How it's built, patched and set up for its played test; it runs on the ScummVM engine. The numbers are under Test runs.

Loom runs on ScummVM, Debian’s package, from your own copy: Walnut Games makes a package of its files (the Overview’s Installation, and the Guides), and the menu entry starts the game directly, fullscreen with the picture between bars. Walnut’s game-data-packager knows the Spanish EGA release, which Debian’s doesn’t. A smoke run on the PS3 with that release reached the difficulty choice, drawn right. Nobody has played a session of it on Walnut yet.

Status

Untested: published so that Walnut Games can set up its data; nobody has played a session of it on Walnut yet. Runs on ScummVM (the engine, Debian’s package).

Smoke run 2026-10-29 (ps3-bench-20261029T051548Z-smoke-scummvm-loom, variant loom): the difficulty choice (Estándar, Práctica, Experto), drawn right.

The player’s copy is the Spanish EGA release (ScummVM: “loom”, EGA, ES; 00.LFL md5 2a208ffb...a6e1). Debian’s game-data-packager doesn’t know it; ours does (loom-ega-es-data, patch 0017: 74 room files, 28 of them the other EGA releases’ own). The VGA talkie (loom-en-data) can’t be imported yet: game-data-packager rips its music from the CD’s one audio track, which the import’s manifest doesn’t describe (the engine’s todo).

How it is set up

  • Data: game-data-packager’s packages for this game (build.toml [data_setup], one per edition and language), made from the player’s own copy by Walnut Games’ Add game files or walnut-data import loom; each goes to /usr/share/games/<package without -data>/.
  • Launchers (desktop/launchers): one per package, NoDisplay=true with X-Walnut-Requires= its main file, so the menu shows the editions that are installed. Each starts scummvm -c ~/.config/scummvm/walnut/loom.ini -i /usr/share/ps3-games/scummvm/loom.ini -p <its folder> loom through ps3-game: the game directly, never ScummVM’s launcher (the engine’s notes).
  • Settings: the initial config loom.ini (fullscreen, the picture’s shape kept, ScummVM’s own file browser, AdLib music, the loom target); the player’s settings then live in ~/.config/scummvm/walnut/loom.ini, the saves in ~/.local/share/scummvm/saves/loom.s*, which a played session sets aside (rating/test.toml).

Build

Packagesscummvm
Suitenot in the game suite yet
Game datathe player supplies it (see the game's page)

Our source packages

None: the game runs from Debian's packages as they are.

Played test

What a played session sets up (rating/test.toml); the medal comes from these sessions only.

Processscummvm
Set aside~/.config/scummvm/walnut/loom.ini, ~/.local/share/scummvm/saves/loom.s* (the game starts on fresh defaults)