How it's built, patched and set up for its played test; it runs on the ScummVM engine. The numbers are under Test runs.
Loom runs on ScummVM, Debian’s package, from your own copy: Walnut Games makes a package of its files (the Overview’s Installation, and the Guides), and the menu entry starts the game directly, fullscreen with the picture between bars. Walnut’s game-data-packager knows the Spanish EGA release, which Debian’s doesn’t. A smoke run on the PS3 with that release reached the difficulty choice, drawn right. Nobody has played a session of it on Walnut yet.
Status
Untested: published so that Walnut Games can set up its data; nobody has played a session of it on Walnut yet. Runs on ScummVM (the engine, Debian’s package).
Smoke run 2026-10-29 (ps3-bench-20261029T051548Z-smoke-scummvm-loom, variant loom): the difficulty
choice (Estándar, Práctica, Experto), drawn right.
The player’s copy is the Spanish EGA release (ScummVM: “loom”, EGA, ES; 00.LFL md5
2a208ffb...a6e1). Debian’s game-data-packager doesn’t know it; ours does (loom-ega-es-data, patch
0017: 74 room files, 28 of them the other EGA releases’ own). The VGA talkie (loom-en-data) can’t be
imported yet: game-data-packager rips its music from the CD’s one audio track, which the import’s
manifest doesn’t describe (the engine’s todo).
How it is set up
- Data: game-data-packager’s packages for this game (build.toml
[data_setup], one per edition and language), made from the player’s own copy by Walnut Games’ Add game files orwalnut-data import loom; each goes to/usr/share/games/<package without -data>/. - Launchers (desktop/launchers): one per package,
NoDisplay=truewithX-Walnut-Requires=its main file, so the menu shows the editions that are installed. Each startsscummvm -c ~/.config/scummvm/walnut/loom.ini -i /usr/share/ps3-games/scummvm/loom.ini -p <its folder> loomthrough ps3-game: the game directly, never ScummVM’s launcher (the engine’s notes). - Settings: the initial config loom.ini (fullscreen,
the picture’s shape kept, ScummVM’s own file browser, AdLib music, the
loomtarget); the player’s settings then live in~/.config/scummvm/walnut/loom.ini, the saves in~/.local/share/scummvm/saves/loom.s*, which a played session sets aside (rating/test.toml).
Build
| Packages | scummvm |
|---|---|
| Suite | not in the game suite yet |
| Game data | the player supplies it (see the game's page) |
Our source packages
None: the game runs from Debian's packages as they are.
Played test
What a played session sets up (rating/test.toml); the medal comes from these sessions only.
| Process | scummvm |
|---|---|
| Set aside | ~/.config/scummvm/walnut/loom.ini, ~/.local/share/scummvm/saves/loom.s* (the game starts on fresh defaults) |